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POTCO WeaponSmith Official Discussion about Weapons, Voodoo, and their related Skills

Old Grenade Leveling Guide

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  #1  
Old 02-11-2009, 09:25 PM
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re: kingshead...i got around this by lining up the veterans between my pirate and the main entrance. stand back just a bit and lob a grenade into the center of them. then start backing up and lob another. you can usually get two in before they start hitting you. continue to back up and try to aim at their chests until they've been eliminated.

in the early stages of leveling my health got pretty low and i needed to occasionally use a tonic but it's a good method for earning lots of rep...if you don't mind flirting with dying.
  #2  
Old 02-11-2009, 10:47 PM
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Quote:
Originally Posted by mlratto View Post
re: kingshead...i got around this by lining up the veterans between my pirate and the main entrance. stand back just a bit and lob a grenade into the center of them. then start backing up and lob another. you can usually get two in before they start hitting you. continue to back up and try to aim at their chests until they've been eliminated.

in the early stages of leveling my health got pretty low and i needed to occasionally use a tonic but it's a good method for earning lots of rep...if you don't mind flirting with dying.
Maybe I can learn something new here...how do you aim at their chests? I've only ever seen foot-circles with grenades. (Probably why I consider them BY FAR the hardest weapon in the game - no aiming circle similar to pistol. Not even a fuzzy circle - just foot circles.)
  #3  
Old 02-12-2009, 08:50 PM
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Originally Posted by Edward Edgemenace View Post
Maybe I can learn something new here...how do you aim at their chests? I've only ever seen foot-circles with grenades. (Probably why I consider them BY FAR the hardest weapon in the game - no aiming circle similar to pistol. Not even a fuzzy circle - just foot circles.)
It's all in the long volley skill and using mouse-look. Usually I can aim and certain parts of the enemy (legs, chest, or head) by charging up the long volley and aiming the shot with the right mouse button. A fully charged long volley should pretty much go in a somewhat straighter line than a giant lobbing arc. Most times I don't even need it to be full, maybe 3/4. Aim your throw more downward (camera shows more ground than sky). If you get the angle correct, you'll hit the right spot on their body.

Most of the time I can predict my trajectory and hit them anywhere I want to on the first try at any distance just as long as I'm in range. You have to visualize where you think it will land. I may have spent a good bit of time just testing it out and seeing how different terrain, charging, etc affected it.

I think grenades are one of the most interesting weapons we have. More planning involved as it's not a point and click weapon like the pistol. I don't even mind how long it takes to level (since it damages you with splash damage up close). It's meant to be a ranged weapon and I admire its uniqueness. Or I may just like it when things to boom.
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Old 02-12-2009, 10:22 PM
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Originally Posted by Sven Niscadae View Post
...Or I may just like it when things go boom.
Aye, I hear ya. OK, so the estimating/visualizing stuff is what I've done for a long time...I thought you meant at a different graphics setting, you had cross-hairs or an aiming circle or something. Irks me, that only the foot circles can be used for aiming grenades.
  #5  
Old 08-25-2010, 05:43 PM
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You know that regular grenades are infinite now, right?
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