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Old OPEN release notes 2/25/09

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Old 02-25-2009, 03:29 PM
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Quote:
Originally Posted by Sven Niscadae View Post
Give the devs some credit; they don't decide the release schedule.

What I was trying to figure out last night was why you guys were seeing these issues but I wasn't. My visuals (cannon & helm) looked about the same - I didn't see any huge spatial differences. My broadsides were working fine. My compass was fine sans the intentional compass reconfiguration. Only thing I can think of right now is that I had to do a fresh install of the test client as my laptop didn't already have it installed.
Don't get me wrong, I am not discrediting the developers. It is the person/people responsible for letting this hit open as is. I love the redesigned islands, and the island maps in the compass. There are a lot of good things about the direction of the game. What is not good is someone thinking it was a good idea to release this before it was ready.

One difference I noticed last night when launching from PR is that when you take the helm and zoom out, you no longer look through the hills - it forces your camera to zoom in on the ship. So unless you move the camera angle, or wait until you are away from the island, the picture is disoriented.

Also, moving the islands around as much as they did seems unusual. Perhaps they are getting ready to introduce new islands? Perdida is now the farthest run by ship of any island. Tormenta, Outcast, Cutthroat, Devil's Anvil, and KH all have been moved. It appears the distance between PDF and KH has been increased as well. Cuba now appears to be closer than ever before to PR.

If I had one request of the dev's it would be this:

Tell us what you're working towards so that we know better what to look for and test.
  #2  
Old 02-25-2009, 04:23 PM
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I have written in a few reports just on this subject. Really wish there was some sort of contact interaction of whats going on in some of these areas between testers and development. It appears that is just a no go.

This is not as bad as the PR release I would agree to that, leaving the svs glitch. This is the way they do things, and for some of ya seeing this now maybe for a first time, there is nothing we can do but go with the flow.

People with all different type of machines and connections are going to see different things. That being said, there are still to many things on a grand scale unattended to.

Some are not going to see such a effect in things like compass, unless they really go through some testing. This requires using sloops, frigates, galleons, and different sizes. I mentioned on helm War galleon was really a mess. There was a update after that and never got back out on it. Taking this out to padres with all the eitc there, it didn't do to bad with giant targets. Take it by Tortuga, it was like shooting at a fly through thick glass. In other words showing up on radar in normal range, and not reaching it, when in range shooting a broadside was like shooting a sawed off shot gun and a couple hits if that hitting the target.

Bigger factor I saw though, is any ship spawn after you were out on your ship would not register on compass and perhaps directly behind where you are looking.

Some things on the post notes I didn't see fixed. Such as whispers, yesterday doing whispers and not seeing what I sent and if/if not it went through.

Several other previously mentioned things still in effect, like gold stars appearing on players.

I can go invulnerable like three different ways still, so jail door is really a minor fix to what is still out there.

Tortuga coming out as a new area, has at least a couple wall glitches into hill/rock type things, as well as portals into a place like this.

As well as still things from last update still not straighten out, first thing to mind is the chat and to esc or to expand to use F12 and/or F9 for a pic. As well as pic's still not working in a sequence, at least on my machine.

So is it playable, yes. Is it now ready for the huge hoped for next story chapter, or character content. Not for a while while all this gets yet straighten out compounding on itself, and possibly more Island updates still to come.
 

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