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  #1  
Old 02-27-2009, 03:56 AM
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I understand that it is necessary for pirates on test to sometimes exploit glitches to level faster because some things that may require testing can only be done at higher levels. I do not in any way agree with exploiting (harmful or unfair) glitches on open, but test is a completely different story; test is where these glitches should be accepted and used. If Disney SERIOUSLY thinks that players should take ages to level up a character on test instead of quickly being able to test any situation, then they are obviously ignorant of the purpose of their own program. Which it seems to me that they are- inviting tons of new testers and releasing large updates on test, then releasing it all on open before many bugs and glitches are fixed.
  #2  
Old 02-27-2009, 04:26 AM
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I keep reading the excuse to exploit glitches as a quick way to level up so you can test harder parts of the game. I think of it this way, if Disney needed lots of big pirates, I think they would've given you one, and three empty spots.
I have been on since beta 1, building several pirates all big enough to test any part of the game.
From past experience being a Tester of Toontown too, they usually allow new testers a while to level up fairly before releasing new content.
If you read the response you can also see that exploiting can cause very serious errors within the program.
There isn't a good excuse for not playing on test as you would on open. Playing from beginning as the game was intended.
  #3  
Old 02-27-2009, 04:47 AM
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Originally Posted by LadyDi View Post
If you read the response you can also see that exploiting can cause very serious errors within the program.
It's true. Unexpected use of software, especially huge compilations of code as with MMORPGs and other server/client architecture, can literally confuse other parts of the program. I've seen wacky enough things happen in my daily software support job. Who knows, those exploiting bugs and glitches on Test may be tampering their environment, possibly causing more bugs.

Regarding leveleing fast, if one really works at it, it shouldn't take too long to get up in the 30's. My better half got her first pirate to level 17 in a week and to 34 within two weeks after that. No glitches, no exploits - just regular game play and determination.
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  #4  
Old 02-27-2009, 05:28 AM
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bravo!

Bravo!!... well said LadyDi,

Quote:
If you read the response you can also see that exploiting can cause very serious errors within the program.
There isn't a good excuse for not playing on test as you would on open. Playing from beginning as the game was intended.
I often tell my Mates on test,.. play the game, level up,.. there will and may be some deviation from normal game play, but play as you would open, test as you go, this is the game,.. not these obscure unorthodox methods like (hypothetical) "run back jump forward, slash cutlass, while simultaneously hitting F-9 while running against a wall”… sort of thing.
Every game I know of has exploits and glitches, Test was not about that, going out and finding all the out of the way crevices and obscure errors, we all know there are many to find in normal play. One could spend a career of searching for the “glitches" in a game, I know for a fact the Developers will handle all the “normal” game play errors and discrepancies long before fixing the obscure and ambiguous glitches on Test and Open. Many are not relevant to normal game at all. Furthermore I fear searching out these types of the unusual glitches is actually and inadvertently perpetuating the knowledge of such “glitches” as many others seek to duplicate what is being discovered by unusual and abnormal methods. I do not say that anyone is necessarily scheming to perpetuate these glitches, but I have heard the discussions around Abassa too many times of others teaching another of a glitch that was ”discovered”. (discovered is loosely stated)
Working these glitches as a “Testing” career or in on the open servers as stated, “causes very serious errors within the program”.

Thank you LadyDi for coming forth with this knowledge.

It may be a hard truth for some to hear,.. but I do hope all can heed it’s warning and put aside any differences.

In sincerity,

-Achilles
  #5  
Old 02-27-2009, 08:29 AM
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This is a questionable area in any game with using glitches or exploits. I recall this discussion and really don't feel this should be a method to just level, even on test.

After all, with basic normal game play takes maybe a couple weeks, if ya go about it serious at all to level up to 40.

Now to look at this.

No code or mechanism etc. has been being used in this, so that part has nothing to do with it. So what it really comes down to is the regular all around disclaimer.
Basically, "Disney reserves the right, in its sole and absolute discretion, to determine what constitutes manipulation of game play or game client.

Or for that matter, the just what ever we feel like part not listed in the original post.

"All Account data may be deleted, altered, moved, or transferred at any time for any reason or no reason at all in Disney’s sole and absolute discretion."

Seems to me something that "can cause very serious errors within the program that can affect all our Guests." should maybe be fixed at two servers before hitting many live servers.

I can imagine now the attitude some will have with the people wanting to just play on test like a live server and not testing a thing. When those that are testing end up reported for trying to get "very serious errors within the program that can affect all our Guests." out of the game.

So I wouldn't recommend running hog wild worrying about others, that have been holding quite a few things back only as reports. I am sure they wouldn't feel so inclined when they get in trouble, when they could just release it to a bunch of kids on live and let them take the heat.

So some want it better for others, some want trouble for others. Where is this going?

So as a guild member that watched his guild GM take this "we can do anything we want attitude" with a perma ban, I have to be pretty leery of people out looking to just get others in trouble.

As for normal play a fact that it will be taken care of, just when would that fact come in play. When svs glitch for all players that play normal svs stuck in French, against Spanish reported on test. Maybe the fact of spawning ships reported on test not showing up on the compass in Tortuga release. Guess there is always the fact of Hex shot changed 9 months later. I haven't seen any post on these facts, where was this found and time frame of fixes for that matter? Or any contact what so ever in all these issues?

So while one can stand invincible, in a wall glitch unseen, fight creatures that can't get to them, may seem ambiguous to some. Some of us would rather not see something that "can cause very serious errors within the program that can affect all our Guests." As well as normal play issues at the expense of some that want to just play normal game play like live server, on the test server.

Its to bad Disney just does not feel that way and do something about these problems, or talk to the people that knows whats going on. Then again with a year of characters with nothing to do at 40, what could be expected?

To hear a Gm of all the new upcoming players that have joined that guild on test say play normal, don't test something, what a disappointment. No wonder so many things have gone no where here. Because all those things skipped on test, are all those things someone is going to try and find on live. Leading to what "can cause very serious errors within the program that can affect all our Guests."
  #6  
Old 02-27-2009, 05:08 AM
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Quote:
Originally Posted by jason davy View Post
I understand that it is necessary for pirates on test to sometimes exploit glitches to level faster because some things that may require testing can only be done at higher levels. I do not in any way agree with exploiting (harmful or unfair) glitches on open
Im with you up to this point Jason, but this next line is not entirely accurate IMO

Quote:
, but test is a completely different story; test is where these glitches should be accepted and used.
Accepted to the degree of the first part, but not to be "used" on a whole. Your level 20, you have nothing to test that requires you to level, youve found and reported the glitch. So, do you continue to 'test' the glitch to level your character? is there any purpose in this.. you level to level 30, next update theres a quest for level 25 pirates, and you may have to start over to test it properly.


Quote:
If Disney SERIOUSLY thinks that players should take ages to level up a character on test instead of quickly being able to test any situation, then they are obviously ignorant of the purpose of their own program.
In some cases but a well planned tester would have his 4 pirates staggered in levels, as one starts over, the other 3 keep moving up. No need to test a glitch beyond its existence.


Quote:
Which it seems to me that they are- inviting tons of new testers and releasing large updates on test, then releasing it all on open before many bugs and glitches are fixed.
Hello, this is nothing new, they have done it this way from the start, lets not make it sound like this is their new approach.
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  #7  
Old 02-27-2009, 09:45 PM
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Quote:
Originally Posted by OFxZeppers View Post
Accepted to the degree of the first part, but not to be "used" on a whole. Your level 20, you have nothing to test that requires you to level, youve found and reported the glitch. So, do you continue to 'test' the glitch to level your character? is there any purpose in this.. you level to level 30, next update theres a quest for level 25 pirates, and you may have to start over to test it properly.



In some cases but a well planned tester would have his 4 pirates staggered in levels, as one starts over, the other 3 keep moving up. No need to test a glitch beyond its existence.
Oh, absolutely. I didn't mean use glitches for the sake of using glitches... I simply mean that for some things, it may be necessary to get a certain pirate to a certain level quickly (especially if they are going to release everything on open not even a week after it is introduced on test). It just irks me when people are so actively opposed to anything that remotely deals with a "glitch." Test is a place to test, and in my opinion, just playing the game as an open player (especially as one who has already "beaten" the game) seems like it could lead some major loopholes in testing.

Quote:
Originally Posted by OFxZeppers View Post
Hello, this is nothing new, they have done it this way from the start, lets not make it sound like this is their new approach.
Using a recent example is by no means suggesting this is "their new approach." However, inviting tons of new testers certainly was "their new approach" so either way, I'm not sure where that came from.

Last edited by jason davy; 02-27-2009 at 10:04 PM..
 

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