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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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Skill Points Q
For those of you who've finished the game or come close, do you eventually get enough skill points offered to complete all the holes in every skill?
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![]() ![]() ![]() ![]() Maggie O'menace - No longer playing ![]() ![]() ![]() ![]() |
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#2
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The way I understand it (anybody please correct me if I'm wrong) is that you get one skill point for each weapon level you earn, and that the maximum weapon level, at this time, is 25. So you have to decide which skills (and how many) you want to put your 25 skill points on for each weapon (including sailing and cannons).
I have played the game as far as you can go in the game to date (the Boss battle), but haven't maxed each weapon yet, so maybe my info is incorrect. That's my current understanding of how it works, however Ive been known to misunderstand before...
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Open: Elisa - Nt 40, War Ships- "Victory Voyager" Lola - Nt 30, War Ships - "Savage Revenge" Guild - The Circle Test: Eliza Goldbonnet - Nt 30; War Galleon - "Fortune Queen" Guild - Three Pints Gone |
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#3
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#4
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Ewww that's not good...now I kinda wish I didn't take "throw dirt" on my beta girl, not to mention a few other things I'll be rethinking on this open character. At least I know now, thanks for the help!
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![]() ![]() ![]() ![]() Maggie O'menace - No longer playing ![]() ![]() ![]() ![]() |
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#5
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Yeah, I think there's some skills you could pass on completely. This would then give you more skill points to add to those damaging skills and helpful skills to increase their strengths. Specializing in a couple skills for each catagory seems to be working for me. You can easily max out a few skills and still have enough points to pick up most of the other skills in a catagory.
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#6
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That stinks that you can't fill up all of your skill point holes (although it would make you overpowered
) I'd use them on the damage skills and on weapons used from range.
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*UPDATING* Quote:
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#7
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According to the homepage's FAQ (If you believe Disney):
http://apps.pirates.go.com/pirates/v...lease_notes#11 What happens if my Pirate reaches full notoriety? New features will constantly be added to the game allowing advanced Pirates to become increasingly powerful, and even more notorious. |
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#8
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I wouldn't do without it. ![]() I have left out the throwing knife skill and just went for the poison throwing kife skill. |
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#9
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I think once you reach Level 40 notoriety, your character should get 10 total skill points, that aren't specific to a certain category, to be used any way you like. |
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#10
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Uh oh.
Does this mean my strategy of evenly balancing the skill points stinks? I basically just decided to make myself kind of a "Jill of all trades," putting one in everything as I get them....hmmm. Sounds like that might have been a dummy move on my part!
Okay, well, I guess I will re-think my baby pirates then and what they'll be skilling up in...ahoy!
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Contrary Mare, Lv35 - Doll 25, Pistol 21, Dagger 21, Cutlass 21, Grenade 14, Sailing 17, Cannon 17, Staff 20 Margaren Flamehair, Lv16 - IDLE Barefoot Lola, Lv10 Jinian Fireknuckles - Just created! |
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#11
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I just reached max skill level with my cutlass today lol
Max level is 25 So spend each skill point wisely. Here's how I do it, I choose my main weapon or 2, and use certain skill point from others to enhance my main one! I know ur not supposed to favour one weapon, but with the limited skill points.... 25? That's poor! No way can we get all the skill points filled in. When you hit 25, it says "mastered" on your weapon so you can't advance. |
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#12
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If thats true I think I will use the skill points I (slowly) earn from grenades and put them on another weapon since I cant usually make them work well anyway.
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Open: Elisa - Nt 40, War Ships- "Victory Voyager" Lola - Nt 30, War Ships - "Savage Revenge" Guild - The Circle Test: Eliza Goldbonnet - Nt 30; War Galleon - "Fortune Queen" Guild - Three Pints Gone |
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#13
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Noooooooo lol
What I mean is (For grenades you get skill points to begin with so that explains there being some there to start with) Some dagger skill point upgrades can enhance your cutlass, you can't spend skill points for the dagger on the cutlass for example, but can use them to enhance (passively) e.g decrease cutlass and dagger special ability recharge time
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#14
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Oh ok, yeah. I see what you're saying now. Thanks for clarifying that for me.
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Open: Elisa - Nt 40, War Ships- "Victory Voyager" Lola - Nt 30, War Ships - "Savage Revenge" Guild - The Circle Test: Eliza Goldbonnet - Nt 30; War Galleon - "Fortune Queen" Guild - Three Pints Gone |
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#15
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Caps I think have already been explained
Here is the reasoning that I see... You can only take your weapons to a point (so far) because the game is still in its starting stages Just like in another MMORPG that this game has similarities too, the "Expansion packs" that will come (soon, I hope) will increase your ability to have more notoriety and weapon levels (you will need at least 55 skill points for all the dots on just the cutlass) They say to use the skill points wisely, but there are some really vague discriptions on some of those skills...I think that is jacked!
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Grim Lightning Gate Notoriety 28; Guild Master: Knights of Twilight Cutlass 19; Gun 18; Doll 20; Dagger 12; Grenades 9 War Sloop & Frigate Darkstalker Notoriety 16; Guildless Cutlass 20 Light Frigate |
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