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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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Noooooooo lol
What I mean is (For grenades you get skill points to begin with so that explains there being some there to start with) Some dagger skill point upgrades can enhance your cutlass, you can't spend skill points for the dagger on the cutlass for example, but can use them to enhance (passively) e.g decrease cutlass and dagger special ability recharge time
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#2
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Oh ok, yeah. I see what you're saying now. Thanks for clarifying that for me.
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Open: Elisa - Nt 40, War Ships- "Victory Voyager" Lola - Nt 30, War Ships - "Savage Revenge" Guild - The Circle Test: Eliza Goldbonnet - Nt 30; War Galleon - "Fortune Queen" Guild - Three Pints Gone |
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#3
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Caps I think have already been explained
Here is the reasoning that I see... You can only take your weapons to a point (so far) because the game is still in its starting stages Just like in another MMORPG that this game has similarities too, the "Expansion packs" that will come (soon, I hope) will increase your ability to have more notoriety and weapon levels (you will need at least 55 skill points for all the dots on just the cutlass) They say to use the skill points wisely, but there are some really vague discriptions on some of those skills...I think that is jacked!
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Grim Lightning Gate Notoriety 28; Guild Master: Knights of Twilight Cutlass 19; Gun 18; Doll 20; Dagger 12; Grenades 9 War Sloop & Frigate Darkstalker Notoriety 16; Guildless Cutlass 20 Light Frigate |
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#4
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They did move the total skill points allowed from 20 to 25 in late beta II so there is always a chance they may retweak and balance higher at some point, but this would be a mistake IMO. Part of the development of this game is for you to decide how to best use the points given and you are told in hints to spend them wisely because of the limitation of total numbers.
In most games you have to make choices and if you add to x you lose from y and that's how it is. Soon enough people will be giving up their hard learned lessons on how to best balance skills and passive skills on each to get the most out of what you want in your pirates fighting ability and newer people will have some better idea of what to do. Until then, the game is only a month old and there is plenty of time to make new pirates on your account and build them better with what you have learned. |
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#5
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This man know the deal...
Well said WizardHawk
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