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Old Highsea "Pillager Plunder Parties" (Member suggestion thread)

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  #1  
Old 06-18-2009, 04:30 PM
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Jack I Jack I is offline
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Quote:
Originally Posted by VixyVixon View Post
Days: Friday or Saturday

Times:
Friday: 6:30 EDT --- 5:30 CDT --- 4:30 MDT --- 3:30 PDT --- 11:30 GMT
Saturday: 4:30 EDT --- 3:30 CDT --- 2:30 MDT --- 1:30 PDT --- 9:30 GMT



The Friday time I should be able to make. The Saturday time is to early for me, sorry! Evenings are better for me.
Quote:
Originally Posted by indypirate View Post
Im same with Vixon, evenings are also better for me.
Just showing up to one would be fine. Reason I had originally thought of both times, and I guess it would be good to explain this, is for when the guild grows larger. As we grow there are good chances that we will have some UK buddies playing with us, and I would say that 11:30 may be a little late for them to come. Best thing I could think to do is have more than one time set for when/if we have any UK members, and people could show up to either or both. For now though since it seems to be unanimous, I think we'll go with Friday as our main time, and if we grow and need it I'll re-add the earlier saturday plunder event.

Quote:
Originally Posted by MacIronhawk View Post
I'm still new to the guild so during plunder parties will the captain be using the port side and starboard side cannons? I'm sure every member would like to get a shot at each ship but we can't exactly do that if the captain can sink a ship in two or so shots. Maybe we should add a limit to how many shots the captain can fire on each ship. Just trying to throw out some suggestions. I don't want to be on a ship if the captain can sink a ship in a few shots.(I know I can sink ships easily with my mastered sailing) I just don't want to see anyone left out. What good is a pirate if he's/she's just sitting there swabbing the deck?
I had never really thought about this happening, so I think we'll go with your suggestion. The best thing I can think to do is go for something of this sort...
  • Smaller Ships (Anything you think you can heavily damage or kill solely with 1 broadside) - No Broadsides. Shouldn't be a problem, as you should still get rep for using commands such as "Open Fire!" and "Take Cover!", as well as just from the gunners taking the ship down with the cannons.
  • Larger Ships - 1 Broadside w/o "Open Fire". Again, you should still get good rep for calling out the Ship orders to the rest of the crew as well as from the gunners.
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Last edited by Jack I; 06-18-2009 at 04:46 PM..
  #2  
Old 06-18-2009, 04:52 PM
CaptainGreenGene CaptainGreenGene is offline
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Captains and officers

One of the duties of a captain and a guild officer is to see to the needs of his crew/guild. When I have a crew on board I don't use broadsides unless I'm under attack. I tell the high lvl cannoniers to only take out sails with lightning/fury and then everyone must use round shot on the hull. That maxes out reps for everyone on the ship including the captain. I never use open fire since it increases the ammo strength and has the potential to decrease overall reps. I just park my ship far enough away to stay safe and let the crew do the rest. Last night with a crew of 2 and double reps I ran up 33,490 reps in the 3 hours of 2X reps just sailing.
As far as what side of the ship you should be on, I suggest we break into crews of 5 so we don't have that particular problem. Larger crews are just too cumbersome and one side will always get short changed.
 

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