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The Rusty Cutlass Official archive about Weapons and Skills

Old best way to spend skill points on cutlaass upgrades

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Old 07-01-2009, 12:26 AM
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Dr. Zeppers Dr. Zeppers is offline
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Quote:
Originally Posted by truffleboy2894 View Post
I do think however, only putting one skill point on everything until you max sort of takes the fun out of "enjoying the power" and variety associated with each weapon.
Just to explain the reasoning of putting 1 point on each.

It's all about pirate development. The more skill points on an skill the more damage it does, the more damage it does the fewer attacks you get on an enemy, the fewer attacks on an enemy, the fewer points you will get for defeating the enemy. The fewer points you get on an enemy, the harder it is to advance the pirate and weapon levels.

Its a balance of fun: fun from advancement vs fun from quick easy battles

Some would even say that by using fewer skill points its harder to do battle, however this game is one of the easiest I have ever played, can nearly do so in my sleep. I find it a challenge, therefore more fun, to use fewer skill points. Once mastered then use them.

There exceptions to that general 1 skill point rule. I always load up my passives that defend, speed up, or strengthen my pirate (I do not use ones that increase damage).
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Old 07-01-2009, 01:04 AM
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I agree with Zep. I save as many of my skill points as possible. 1 point in each attack, 2 maximum. Even broadsides only gets 2 points per side. I do use the passives that give me increased health, recovery rate, etc.

When Purvis reached level 40, he was still getting over 400 points per kill off of Tim Dartan. He had about 86 unspent skill points when he mastered all weapons.

I did the same with Lars, and he had 94 unspent skill points when he full mastered.

It lets you get the max rep for each kill, and it also means that you are reaching full master level with your skills at the equivalent level of of 14 or 15, not 25.

The downside is that you will have a harder time with each enemy. Higher possibility of losing and going to jail. I think there is more "Skill" in trying to master when your pirate is fighting at a level much lower than he is in reality.
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