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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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According to what I read somewhere, it entirely deflects one attack. (only one cause it lasts 10 seconds) It's in this subsection, I'm almost certain it's in the part about "Open Fire!"
EDIT: Here it is, straight from Open Fire! (Battle Order) thread. Quote:
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#2
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I have that skill and have found it somewhat.... useless. Doesn't block anything in my opinion. Maybe reduces damage by -1, but that's about it...
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#3
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Is it something useful when you're running?
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#4
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I don't notice any difference when I turn it on, even from 1 shot. But I've heard people who swear by it on here.
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--- Captain Alrose , of the Shadow Sabre (War Sloop), the Shadow Titan (War Gallen), and the Shadow Demon (War Galleon) --- |
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#5
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Damn, for 10 seconds I was hoping it would be like a shield that stopped all damage.
Ohwell...
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my sig is bigger than yours |
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#6
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We should be so lucky....
Doesn't do anything worthwhile at all :-/ |
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#7
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It's gotta be about as usefully as 'open fire' then?
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my sig is bigger than yours |
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#8
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It's sorta sad with all these useless skills around, and no way to respec out of them.
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--- Captain Alrose , of the Shadow Sabre (War Sloop), the Shadow Titan (War Gallen), and the Shadow Demon (War Galleon) --- |
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#9
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Yeah, Kinda makes me wish I didn't waste those points on Grape Shot and Chain Shot.
I was always wanting to start another character though....
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my sig is bigger than yours |
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#10
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I'm reviving this thread because I'd like to hear more opinions on "Take Cover". Is it useful or not? I just reached Sailing level 19, and I'm thinking about saving the skill point so I can apply 2 points to Take Cover. But if it's useless, I'll spend it somewhere else.
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Don't think of the mods as your parents, who care about you. Think of us as a high-voltage electric fence.
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#11
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Jury's still out...
This one Im still not sure about as I have yet to use it effectively. However, I know others on here will tell you it works for them. I do know that as of now when I have used take cover I have not seen a difference in the damage taken/prevented, it seems to be about the same as not using it. However, I only have 1 on it, so that could have an affect as well.
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#12
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I wonder if some of these skills we are finding currently ineffective, will become more effective as the game matures.
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#13
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If anyone is bored who has a high level character may want to start a new thread on skills not to invest points in, not just for sailing but for all useless skills.
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#14
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Quote:
That's a bit difficult unless there's a discussion for each skill, so people can make their own decision. One person might find a skill useless, while another person might like the skill. For example, I like throw dirt, but I know others think it's useless. Or ramming, some people think it's a waste, while others like it. Same with this thread, some people find take cover helpful, while others don't. It really depends on your own fighting/sailing style. |
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#15
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its good fighting from afar
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![]() Notoriety Lvl 39 Cutlass Lvl 25 (Steel Cutlass) Pistol Lvl 25 (Triple Barrel Pistol) Voodoo Doll Lvl 25 (Silk Doll) Daggers Lvl 25 (Main Gauche) Voodoo Staff Lvl 25 (Skull Staff) Grenades Lvl 12 Cannons Lvl 24 Sailing Lvl 21 (War Frigate-Silver Shark) 99% Black Pearl Quest |
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