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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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It's sorta sad with all these useless skills around, and no way to respec out of them.
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--- Captain Alrose , of the Shadow Sabre (War Sloop), the Shadow Titan (War Gallen), and the Shadow Demon (War Galleon) --- |
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#2
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Yeah, Kinda makes me wish I didn't waste those points on Grape Shot and Chain Shot.
I was always wanting to start another character though....
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my sig is bigger than yours |
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#3
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I'm reviving this thread because I'd like to hear more opinions on "Take Cover". Is it useful or not? I just reached Sailing level 19, and I'm thinking about saving the skill point so I can apply 2 points to Take Cover. But if it's useless, I'll spend it somewhere else.
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Don't think of the mods as your parents, who care about you. Think of us as a high-voltage electric fence.
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#4
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Jury's still out...
This one Im still not sure about as I have yet to use it effectively. However, I know others on here will tell you it works for them. I do know that as of now when I have used take cover I have not seen a difference in the damage taken/prevented, it seems to be about the same as not using it. However, I only have 1 on it, so that could have an affect as well.
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#5
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I wonder if some of these skills we are finding currently ineffective, will become more effective as the game matures.
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#6
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If anyone is bored who has a high level character may want to start a new thread on skills not to invest points in, not just for sailing but for all useless skills.
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#7
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Quote:
That's a bit difficult unless there's a discussion for each skill, so people can make their own decision. One person might find a skill useless, while another person might like the skill. For example, I like throw dirt, but I know others think it's useless. Or ramming, some people think it's a waste, while others like it. Same with this thread, some people find take cover helpful, while others don't. It really depends on your own fighting/sailing style. |
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#8
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its good fighting from afar
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![]() Notoriety Lvl 39 Cutlass Lvl 25 (Steel Cutlass) Pistol Lvl 25 (Triple Barrel Pistol) Voodoo Doll Lvl 25 (Silk Doll) Daggers Lvl 25 (Main Gauche) Voodoo Staff Lvl 25 (Skull Staff) Grenades Lvl 12 Cannons Lvl 24 Sailing Lvl 21 (War Frigate-Silver Shark) 99% Black Pearl Quest |
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#9
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Went out today to test my newly 1 point in Take Cover. I found it blocks just cannonballs, not the Flaming or Lightning kind. Since that rouge 1 single (or triple shot) usually kills me when I am fleeing, it could work for me. I will have to test more.
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William McMorgan - Guild Master Buccaneer Lords Guild Unlimited Member -Should be Founder. Looking to buy a Limited Edition cloth map. Notoriety Level 37 Cutlass-10, Pistol-25, Dagger-15, Grenade-10 Voodoo: Doll-25, Staff-25 Sailing-25, Cannon-23 **WAR FLEET** War Frigate: Buccaneer Revenge War Galleon: Buccaneer Hunter War Sloop: Buccaneer Raider Black Pearl Quest - 100% Visit my POTCO tips/notes section at The Mac 512. All my notes since the start of POTCO. (w/ BOSS locations) |
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#10
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Quote:
Zeppers lvl40 http://pirates.teamofx.us |
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#11
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A lot of my friends have said Take Cover is a lifesaver and they never sink because of it, but to me it seems pretty useless. Like Open Fire, they could have something better or make it more effective, but maybe it's because i haven't upgraded them
Last edited by Nautical Nattie; 09-30-2008 at 09:09 AM.. |
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#12
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Im unsure too.. but I thought I'd let you know that I recently added a second skill point to Take Cover. I was really disappointed when I saw all it did was add 2 seconds to the time!! So now, it lasts 12 seconds rather than 10. Anyone know what additional pts will add to it?
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#13
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Quote:
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#14
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I think I am going for the one point in this. Basically what you need to go through bb anyways. Now with pvp out we can start to really see maybe what some things do. Soon as they anounced ship pvp I went and mastered another character. Now sorta thinking maybe five points in ramming speed or something might be nice. I don't see much effect of slight longer take cover.
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