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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#1
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Whoa, you guys want to pretty much re-write the game then?
Repairing ships while in the ocean? Thats laughable, maybe a 10% fix up could be done, anymore than that and I'd like to know how it would be possible. Like, your ship floats out of the water, you start hovering around it and patch it up with your magical wood and nails that floated past. Shops, Economy? This game doesn't need it, and it's better off without it, I'd rather focus on fighting/ sailing / looting and doing quests than looking for somewhere to unload my cargo when I get on shore. Or spending time trying to find people to trade with or re-stock with. Cargo? Bigger Cargo? See what's in the cargo? Nah, ill pass on both of these, More cargo is not needed, and to see whats in it? I'd be happy with a simple 'drop cargo' button, none of this sorting and hmm, what do I keep, what do I get rid of. You either empty it all, or you keep it all, none of this going below down deck and sorting through it all. Keeping Flagships? Like how many ships do you want? Most of the cosmetic changes, well, they will and probably can get left for a more detailed game, the focus for this game seems to be as player friendly as possible. That could be very much improved with some enhancements to the guild feature. Everything listed about guilds would be much needed and used to enhance their use. Primarily,
Crewing Positions would be quite good also.
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my sig is bigger than yours |
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#2
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It would be at least nice to be able to put out flames or pump out water and this could at least slightly increase health and help you limp to port after running from one of the many war slops hovering about! |
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#3
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i think having a flintlock would be more convient then a hand cannon and i think with the pistol that you could hold down a key and move the aim instead of auto aim oh and one more thing- ship tonics!
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![]() Thanks For The Great Sig Penguinz! |
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#4
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Force pirates off ship
I would love the ability to toss a pirate or two to walk the plank!
Many times, a friend or 2 of an actual crew member will TP to my ship and start firing at anything when the ship level is very low. Next thing you know it, we are sunk. Either that, let the Captain have the ability to DISABLE cannons. |
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#5
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I would like to see Disney block the use of unattended macro's mainly used to kill enemies and gain unearned XP. Users found to be using these macro's should have their characters wiped. (Some of the 'leaders' on Disney's leader board do just that)
--JoG |
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#6
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I like some of the ideas I see here.
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#7
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Aye, plenty of good ideas here. I'd also would love ta be able to make a pirate or two to walk the plank. I've had countless times were some crewmembers would pick a fight with a ghost ship while I'm runnin' for port with a hold full of royal chests and a ship that's low in the water. Worst I can do is to take them to a far flung island then kick em off the crew and friend list. Closest thing ta marooning them.
I'm hoping that they add some of the best ideas here to expanded areas. Perhaps keep the present ocean for the basic people to run around while the rest of us get to play around in expanded regions such as parts of the Pacific, Indian, etc . . . with areas that guild can claim for their own and defend against other pirate factions, the navy and east indian trading co. -Marc |
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#8
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Here is a suggestion,
The cannon shoot-5 skill is nice but is only useful if you have a robot pressing your fire button. Please make a 1-push fire button for all 3 rounds. My finger is killing me. |
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#9
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Is there any point in this thread?
This thread is a good idea IF any of the developers are reading out comments.
Is anyone reading these posts who can change anything about the game? If not ,there is no point in this thread. ![]()
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"Sam Squidfish" ![]() GET ME ON Xfire = battlespawn
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#10
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" It's hard to tell which NPC's have quests to offer. I have approached some NPCs several times, and they have nothing for me, then after I level-up they have a quest for me. But I would never know it unless I talk to every NPC every time I level up."
An NPC is offering a quest is you see a flag over their head. All but one I'm aware of are in Port Royal (very essential quests if you're looking to add more coin). The bartender in the shanty town in Tortuga offers mercenary quests. |
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#11
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I'm surprised no one has mentioend this before on the whish list". Maybe it doesn't bother the res of you but it drives me uts.
I want a way to restrict who is on your ship. Or to toss people off the ship when you need too. currently anyone who is on your friend list, or anyone who is on the friend list of anyone else who manages to get on your ship can just board the ship whenerver they like. This leaves you open to ding bats who can't hold their fire. Agroing everything on the waves and messing up your "fishing" trips. Let me kick people off the ship and it will greatly cut down in my cursing! |
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#12
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#13
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Yeah but like I said, and like you may have seen by now, they don't have to be on my friends list to get on the ship.
I may have someone who is cool to play with on my ship. Any fool they've befriended can get on my ship now. I have no control over that. I can't even tell who they followed to get on board so that I can kick them both off. I can't kick them off anyway! |
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#14
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Quote:
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~Mad Ange Username: Mad Ange and Severus Snape on Open, Mad Ange on Test Founder, Phase 2 Beta Tester Member, Dueces Wild "Sometimes evil, sometimes innocent, always mysterious..." -Me
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#15
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So in other words, a boot button for your ship will be great.
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