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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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It dawns on me, that I may have missed a point of Crazy's. It wasnt clear to me that he may have been referring to the end of the quest, and not the entire quest overall. My experience in testing the earlier part of the quests was that they have made them much easier/shorter.
The multiple enemies drawing a finer storyline, and keeping pirates in the general area that are designed for their pirate levels. More combinations of enemy levels makes a nicer progression overall. If however (and I believe this is the point I had missed, if so my apologies Crazypirate), one was was to rush through the quest, and be somewhat a low level pirate without leveling, the latter part of the quest will be harder if not impossible to beat without assistance especially with the shortened easier beginning quests. From an overall approach however in a balanced pirates progression, I would say it is easier. I spent this afternoon, finishing Gunner, and finishing Mary Lash / Scary Mary, and they have considerably changed Scary Mary, and a low level pirate with weapons not trained/leveled, would definately be at a loss, I plugged right through it myself/solo, having a more balanced pirate, turned level 28 while finishing those to parts of the quest, my weapons are around level 13. Added: You used to have to go searching for things, certain ships hard to find, etc. or they would be at another place you would have to go locate. During Scary Mary, everything was in her immediate vacinity. The only thing I can recall needing to venture out of perdida bay for was Revenants. I did not have to sail around looking for what the quest required besides sailing to Isla Cangrejos, which had all that portion of the quests requirements in its vacinity as well. They ARE moving in a positive direction... no doubt. I think its the 3 steps forward, 2 steps back progress that seems to frustrate everyone. Keep up the great work POTCO. |
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#2
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As a pretty new player to the game, (I've only been playing seriously for about a month) I see the game for what it is now. As a member of a large and active guild with a lot of long time players I hear quite a bit about the way it used to be. Honestly, if you all are right and the Pearl Quest is being shortened in any fashion, I'm very sorry to hear that.
Now, I love Pirates, but there are a few things I could give up. I agree with Zep, the ray of light makes things way to easy. They aughta have a feature where you can turn the thing off all together rather than just not track a quest, then have the stupid ray appear after you defeat an enemy or sink a ship. And when you're sinking, at least the way I do it, the ray gets in the way majorly. While it drives me crazy at times I in fact love the length of the Pirate Life quest for Nathaniel Truehound. Yes, it has an insane amount of steps, but that thing gives excellent benefits. The rep is great, not just for the weapons and sailing, but the notoriety as well. You make great gold at it. Compare that to Solomon's tattoo quests, and Solomon's way shorter. I'd rather have it longer, to give me a chance to earn some serious rep. I have a level 26, nearly 27, who is 25% through the story chapter on the Pearl Quest, but some of her weapons are very skewed as to levels. My dagger for example is 6 levels lower than my nades. But yet due to the fact that I sail a LOT, my sailing is nearly 19. She still has several side quests to do, and at this moment I've stopped working her Pearl Quest, cause I'm finding my weapons are just not there. On the other hand I have 2 level 10 pirates both of which have yet to even start the Pearl Quest. Both are going to complete all side quests first, before I even begin the Pearl Quest. Both I'm keeping the weapons at the same levels across the board. Already I find it makes things easier. Now I'm not quite sure if this is what you are talking about when you say things are easier for the newer players. Perhaps it is all in the way you take on the Pearl Quest. I'm hoping myself for all my pirates to be near 30 before they go farther, or in the case of my babies, even start the quest in the first place. I will say this, yes, I'm finding that with my baby pirates, the side quests making me level my weapons now will make things a lot easier when I start doing the Pearl Quest. I had terrible trouble with Kat early on, before I joined DW. My weapons weren't up, I had nobody to help if I needed someone to watch my back. So yeah, it is way easier than I expected it to be the second pirate around. For myself, I'm not overly concerned about updates just yet. I have a lot to keep me busy for now. But for the sake of my fully mastered guild mates, and all of the bored pirates out there, I sincerely hope that they give you guys as much to do at 40 as I have at 20. Anyway, the cap being 40 with weapons at 25 just makes no sense to me. If you were gonna do that, why not 50 and 25? I hope, for all you serious long time players out here that the updates you have been waiting for come soon and of epic proportions. Maybe soon, 40 will be the new pirate 20. (If I totally missed the ball on this, pardon me but it's late and I'm typing with a serious headache. :P) |
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