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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Just want to add something about the Kid's Game debate.
I think it was Disney's intention to market this to older kids. They had Toontown at the time and Club Penquin was coming into being. Both were aimed at young kids. Pirates was a marketable product to pre-teens because of the movies. PG-13 or NOT, companies aim those films at a young male audience. Obviously, since its inception the game has attracted but MORE IMPORTANTLY managed to keep youth and adult players. Young kids don't seem to get into the world as much or stick the object-driven quests. And older players liked a game that wasn't that complex or demanding (not a lot of button-mashing). Problem, I think - is that they had been marketing to that young crowd, while they need to gear up elements that will satisfy older players. |
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#2
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Easier would be taking away some of the higher level enemies you need to defeat in the Pearl Quest. So far I haven't noticed that. Less enemies yes, but not the levels. The quest is a lot less time consuming now, which will make leveling up enemies once I'm done even more time consuming. It's not hard to click the mouse a few times to defeat an enemy. Now if the combat was more diverse, say cutlass locks where you need to click faster to get out of it so that the enemy won't do more damage to you, then it could be considered hard. |
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#3
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Can you imagine the delicate balancing act they have created here? Marketed to younger viewers on Cartoon Network and Nickelodeon, given an E-10 rating and easy (accessible?) gameplay elements still tell me that this was meant to be a kid's game. But then older players including parents and even grandparents start to play and like what they see. Now the developers have to attend to the needs and safety of the pre-teens while keeping the older (paying) adults entertained enough to keep the money rolling in. In my opinion, they have done this VERY well until just recently. Things got stale over the summer... But what I have seen on test intrigues me and has my interest level up. My test pirate is way too low to explore much but I have two lvl 40s waiting for the changes. Quote:
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#4
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I have one on Test at level 18, Gonna go try to get to 20 so I can try the nades quest solo to verify your remarks.
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#5
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My son said it was because they have lowered the aggression level of the enemies to the point where random battles just don't happen. The only battles I had to fight were triggered by searching crates and barrels in KH. No fights were triggered in Fort Dundee. Just seemed to make it easier. Another thing I noticed is that I was recently sent to sail against the EITC. I needed four different things and I needed 5 of each of them. That used to take up to 15 ships sunk because certain ships only dropped one item or two... This time I got all the Items in 5 ships. Every ship dropped four items. |
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