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Old Revive system and higher lvl enemies released to open

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  #1  
Old 07-31-2009, 01:22 PM
Eliza Creststeel's Avatar
Eliza Creststeel Eliza Creststeel is offline
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On the revive thing... which is nice... I'm already seeing an abuse of it by baby pirates who feel like they can just charge after bigger enemies and have others foot the bill by dishing out tonic after tonic.

Had two of my guildies go into the Catacombs (both under Level 10) and keep begging for help. The officers kept telling them to go some place they could handle. Finally, after spending a lot of our gold to keep healing them - they were cut off to serve their jail time.
  #2  
Old 07-31-2009, 02:12 PM
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Basil Dreadflint Basil Dreadflint is offline
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I agree completely. This is an abuse of your guildies when used improperly. Personally, I have often told newer players that they should NOT expect any help from the guild if they consistantly go after enemies who are more than 3 or 4 levels above them in Noto. Once in awhile it's ok, or even necessary, but to do it all the time and expect others to bail you out is asking to much from the guildies.

Besides, you can only get 100 rep ( plus crew bonus) from each enemy. Doesn't matter if they are 2 levels or 20 levels above you. Proved this by sinking a Behemoth with my light sloop. 189 broadsides, but still only 100 rep. Why bother, when you can get 100 rep from a Sentinel?



Quote:
Originally Posted by Eliza Creststeel View Post
On the revive thing... which is nice... I'm already seeing an abuse of it by baby pirates who feel like they can just charge after bigger enemies and have others foot the bill by dishing out tonic after tonic.

Had two of my guildies go into the Catacombs (both under Level 10) and keep begging for help. The officers kept telling them to go some place they could handle. Finally, after spending a lot of our gold to keep healing them - they were cut off to serve their jail time.
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