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Test/Open Updates Server Update Archive

Old Test Release Notes - August 20, 2009

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  #1  
Old 08-22-2009, 05:26 PM
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Quote:
Originally Posted by Chris View Post
I like these new caves. Guess what the close enemies and the "cant run through a cave without being attacked" is a good thing.
This completely depends on the level of your pirate. My level 29 pirate ran through every cave without being touched, even running into enemies.. UNTIL I got to Padres, and the caves there in. These enemies being close to my level got their attention all the time. Lower levels running through Padres were being untouched (unless they attacked).

Quote:
Originally Posted by Amelia Heartburn View Post
SO FRUSTRATINGGGGGG does not even begin to describe it!!!!!
If ye had a working test account prior, I sympathize. Hope they can figure out what the problem there is!

Quote:
Originally Posted by Amelia Heartburn View Post
BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda???
I've seen at least one comment of similar content.
I used to be one of those that would have, however I believe I have opened my eyes, and see a much bigger picture now as they now appear to be putting what they likely had planned for the game back in, what they had to yank out to get it published in time. I see these changes as vast improvements to the game overall, and giving us alot more direction for the future.

If Disney was a little more upfront with their plans, they would avoid alot of the frustration shared by the pirate community.
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Last edited by Dr. Zeppers; 08-22-2009 at 05:27 PM.. Reason: fixed typo
  #2  
Old 08-22-2009, 01:33 PM
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Love the new designs on test. In fact when I go to regular site, I feel like something is missing now even though I don't have a level 40 pirate on test. I definitely think this is all a lead up to a new chapter, especially after listening to the Host GM's. The one thing I am not fond of though, is the new compass. My pirate was struggling attempting to hit ships with it. Course I was sailing alone & am not the best sailor in the Caribbean. Guess, it will just take some time to get the hang of it...wonder how many times I have to get sunk before that happens...LOLZ
  #3  
Old 08-22-2009, 01:58 PM
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I agree, Lizzy. The olde compasse was betters.
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  #4  
Old 08-22-2009, 02:03 PM
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I like these new caves. Guess what the close enemies and the "cant run through a cave without being attacked" is a good thing. Its adds FUN to the game by adding those extra factors. Seriously how fun is it to run in a cave not get attacked not have to dodge anything run where you have to go then run out. For me not very. "But the enemies are too high leveled" My answer, then you shouldn't be in there in the first place!

THESE caves are the ones Disney wanted the other ones were a QUICK ALTERNATIVE to get the game on the market fast.
  #5  
Old 08-22-2009, 02:25 PM
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Personally, I like all of it. The caves are incredible, and will take some getting used to , as to not get lost. I also like the new compass.
  #6  
Old 08-22-2009, 02:32 PM
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How do u get on the test servers?

How do u get on the test servers?
  #7  
Old 08-22-2009, 03:06 PM
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Quote:
Originally Posted by Armando View Post
How do u get on the test servers?
Disney sends an email, you download the link, and you're in.
  #8  
Old 08-22-2009, 05:22 PM
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Quote:
BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda???
I cant say I love the new caves - but I cant say I hate them or that they suck. I hope they do some adjustments to enemy positions or other slight adjustments - but it isnt that bad.

As I mentioned already - players need the Raised Cap (and make sure its working) before releasing the next storyline, otherwise we'd all continue to get no Rep for doing it

Now that D has finally shown that they are serious in continuing to make improvements and put a serious effort into our requests - now is not the time to complain about what they are actually giving us
  #9  
Old 08-22-2009, 05:47 PM
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Well, I called Disney and spoke with a not very friendly employee, however they told me they are aware of the issue at hand (Being the "No Mac users connecting to the servers"). They don't have an eta as to when it'll be fixed by, though. Ugh...
  #10  
Old 08-22-2009, 05:57 PM
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Post

Quote:
Originally Posted by Ducky View Post
Well, I called Disney and spoke with a not very friendly employee, however they told me they are aware of the issue at hand (Being the "No Mac users connecting to the servers"). They don't have an eta as to when it'll be fixed by, though. Ugh...
Ugh, indeed!
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  #11  
Old 08-22-2009, 06:30 PM
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Okay, just to clarify this here... The new caves are not an addition to the old but a replacement? ARRGG! I'm gonna loose my nades spot? Well drat. How odd that just Wednesday night I asked a guildmate what was up with the area you can glitch to in the Catacombs that leads to stairs to nowhere. I speculated that it would be a neat place to expand. There were a lot of cool places they could have expanded on in pretty much all the caves. Eh, oh well.

I know how long some of you have waited for this. A few minor annoyances to me are a small price to pay for what you guys have been waiting for.
  #12  
Old 08-22-2009, 06:37 PM
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Quote:
Originally Posted by MacI
POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown.
In this case though - Toontown and WoW are geared towards two totally seperate players - the competition is different (I know WoW players - and most 20 something guys don't care about Toontown).

But in this case - its is all about marketing. POTCO and POTBS are going for the same players - first one out wins (may not be a win... but in marketing its how you play).

It won't matter now anyway. Two years later the release, the target market, the economy - have all changed. Now and for some time I think we're going to see what was really the intent of the games direction.

Zep basically covers the other point, so I'll leave it at that
  #13  
Old 08-22-2009, 07:04 PM
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Ok, I understand now.

But now I want to know one more thing. In the release notes it said that the nort and weapon levels were raised, but did it talk about HP? Does it go over 2501 now?
  #14  
Old 08-22-2009, 07:10 PM
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While my pirate is nowhere near 50, I would have no doubt that it does. Between getting +HP everytime you level not to mention you have more skill points to add to those skills that raise HP (If they aren't already maxed), you should be able to pass the previous HP limit.
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  #15  
Old 08-22-2009, 07:29 PM
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I luv the changes...except for the compass when sailing...matter of getting used to it. I played POTBS for a very short time & hated it. The only thing I liked were the clothes & hair styles...lol But the sailing didn't compare to POTCO...course this is only IMHO...
 

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