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Test/Open Updates Server Update Archive

Old Test Release Notes - August 20, 2009

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  #1  
Old 08-21-2009, 06:38 PM
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Quote:
Originally Posted by Bartholomew Foulsteel View Post
My views:
  • I tried sailing. I like the new speed indicator and enjoy the fact that you can see how much your turn affects your forward velocity. Now, if we want to talk about reality (we don't?), I would suggest that the speeds of each ship need to be adjusted. I have a bit of sailing experience, from single-handing small sloops up to sailing as part of a crew on tall ships. Ergo, trust me on this. The light sloop should not be anywhere near as fast as it is. When it comes to sailing speed, thee longer the ship, the faster it is ABLE to be (called hull speed). The smaller, the slower it will be. Now, yes, dispacement and sail area and point of sail all matter (what did he say?), but there is no reason why a light sloop, the smallest boat in the game, should travel at 20 knots! Even in the Pirates movies, the Black Pearl (a Ship proper, or what the game would call a galleon) was a fast ship--nigh uncatchable. Okay. Now back to fun.
I hate to be the guy to say this but , THE BLACK PEARL IS NOT A GALLEON , ITS A EAST INDIAMAN!!

Anyway 20 knots? What about sloops of war 25 knots?
  #2  
Old 08-21-2009, 06:53 PM
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Quote:
Originally Posted by toanuju22 View Post
I hate to be the guy to say this but , THE BLACK PEARL IS NOT A GALLEON , ITS A EAST INDIAMAN!!

Anyway 20 knots? What about sloops of war 25 knots?
Actually, Right after the first movie came out, there were TONS of discussions by experts in the field of old style sailing ships. None of them could absolutely identify the type of ship that the Pearl is. The best anyone could do is say that it was a Styleized version, created specifically by Disney, losely based on sections of East Indiamen, Galleon and Frigate.

What they really ended up saying was that the Black Pearl is a figment of Walt Disney engineering.
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  #3  
Old 08-21-2009, 03:46 PM
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Ok... I re-downloaded, restarted and still can't get on Test,
Arrrrrrrrrr & Whaaaaaa....
I'M JIPPED.
I'm going to sleep, maybe I'll see it in my dreams.

Have fun

Anyone with a Mac get on Test?????
  #4  
Old 08-21-2009, 03:55 PM
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Quote:
Originally Posted by Amelia Heartburn View Post
Ok... I re-downloaded, restarted and still can't get on Test,
Arrrrrrrrrr & Whaaaaaa....
I'M JIPPED.
I'm going to sleep, maybe I'll see it in my dreams.

Have fun

Anyone with a Mac get on Test?????
Same here! I've tried everything i can think of! And nothing..
Hope it gets fixed before the opportunity to pick up the quest runs out!
  #5  
Old 08-21-2009, 06:58 PM
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Quote:
Originally Posted by Amelia Heartburn View Post
Ok... I re-downloaded, restarted and still can't get on Test,
Arrrrrrrrrr & Whaaaaaa....
I'M JIPPED.
I'm going to sleep, maybe I'll see it in my dreams.
Have fun
Anyone with a Mac get on Test?????

Nope, still can't get on.
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  #6  
Old 08-21-2009, 07:10 PM
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jip, jip,jip!
  #7  
Old 08-21-2009, 03:46 PM
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Does anyone know the new max reps per enemy?
  #8  
Old 08-21-2009, 04:06 PM
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Quote:
Originally Posted by James View Post
Does anyone know the new max reps per enemy?
The highest I was able to get using a single weapon without crew rep was 115 points, so I think that's it
  #9  
Old 08-21-2009, 04:11 PM
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Quote:
Originally Posted by Rosa_ESG View Post
The highest I was able to get using a single weapon without crew rep was 115 points, so I think that's it
Aww, I was hoping for atleast 150, oh well, thanks.
  #10  
Old 08-21-2009, 04:13 PM
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Quote:
Originally Posted by James View Post
Aww, I was hoping for atleast 150, oh well, thanks.
115 is consistent with what I have seen/heard as well.
Everything seems to give a little more rep than it used to.
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  #11  
Old 08-21-2009, 07:01 PM
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I agree with Mac, the old caves should be reused. Places like the catacombs had helped me to fully master both of my level 40's (on nades - since that was last). With that gone, it is gonna take a lot longer (high level enemies or not, beings how max rep is 115 or so now).

Plus, throwing away some of the old things in the game may be a step in the right direction. They also might not of been intended to be there at all (but due to limited time they were). I for one would still like to see them implemented into the game somehow.. like how Basil mentioned the towns. The addition of a new island or two could possibly do so..

None the less, i'm happy with what they've added. If the old is gone for good, it will take some getting used to, but I guess theres some progress.
  #12  
Old 08-21-2009, 07:07 PM
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LOL.. The old caves were poorly dug, had no supporting beams, and with all the fires and explosions over the past almost 2 years, the walls just finally gave way and they caved in. I'm just grateful that they skellies all were able to find new homes for me to fight with them in.

I do think I will miss the Catacombs though. There and the old Tormenta cave were like second homes from level 30 to level 40.
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  #13  
Old 08-21-2009, 07:12 PM
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Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.
  #14  
Old 08-21-2009, 07:20 PM
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Quote:
Originally Posted by Sven Osymthe View Post
Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.

Did that several times Sven and still................
JIPPED!
  #15  
Old 08-21-2009, 10:41 PM
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Barth, you're hilarious.

Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there.

I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at.

I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them.

P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas.

Just pitching out ideas, because the caves are so great now I think they could work on them even more.

Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out.
 

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