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| Test/Open Updates Server Update Archive |
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#1
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Did that several times Sven and still................ JIPPED! |
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#2
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Barth, you're hilarious.
Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were. How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there. I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at. I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them. P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas. Just pitching out ideas, because the caves are so great now I think they could work on them even more. Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out. |
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#3
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Yes i have found a wall glitch!
It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch. |
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#4
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yep, theres a silver Rectangle not that far under tormenta too
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#5
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So, they have redesigned... The towns The enemy levels The caves and caps Time for that new story quest? I'll bet we'll see a redesign of the jungles in the game first. That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50. |
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#6
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The only place now I see an old cave on test, is the mayhem PVP
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#7
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LOL mac you are spending to much time on toontown these days ;-) , but i was thinking the same thing, like run through one of those pots of fire and lose some hp (yes ive recently played WoW
) and it probably shouldnt be to hard to do since they both use panda 3D and disney has already proved that they can do moving stuff.
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#8
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#9
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I like all the redone caves, the Nort Cap raise, and all the other little changes but I don't like how they NEEDED to go back and change things. I probably don't like the fact that this whole year has been about island/cave changes because I've never experience something like this in any other game. The only change of area toontown had was toontown central, and they redid it before beta ended. Yes, I like the changes, but I don't like knowing that all the money I've spent just was just for content that would be redone. POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown. I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game. |
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#10
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These changes may have been required in order to fit in the designed story chapter 2. The game as it was perhaps could not accomodate the next part of the story line. See how many more enemies we have now, but didnt have when the game came out?
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