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Old Test Release Notes - August 20, 2009

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  #1  
Old 08-21-2009, 10:46 PM
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Yes i have found a wall glitch!

It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch.
  #2  
Old 08-22-2009, 05:47 AM
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Quote:
Originally Posted by Aaron McEagle View Post
Yes i have found a wall glitch!

It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch.
yep, theres a silver Rectangle not that far under tormenta too
  #3  
Old 08-22-2009, 06:21 AM
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Originally Posted by MacIronhawk View Post
I do understand releasing before POTBS, and then redoing a lot of things, but I still don't understand one thing. Does anyone know if they have any plans on reusing the old caves? That's so much area and content they could bring back, and I'm sure that at least some of us don't want to see it go to waste.
I dont see anything going to waste, they served their purpose to launch the game and make it playable as fast as they could. Those rooms were part of the problem, all the same! Not new content? It most certainly is! No longer can you mindlessly run through a room to get to the other side, this steps up the game both from a playability perspective, and from an aesthetic perspective, as well as gives them more to work on story line wise.

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Originally Posted by MacIronhawk View Post
Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible?
The aggression of the enemies appears to be based on level. Grey enemies will ignore you, etc. Honestly when I saw the caves, and how they are laid out with so many levels of NPCs, I saw it as a leveler's dream! With the exception of grenades perhaps. Maybe bring a few of them back as new areas, the towns I see as something that would work well, but bringing back something as obviously basic, repetitive and quickly thrown together as a number of the old caves, I dont know. id probably laugh at them if they did, thinking, haha couldnt even make up something new, had to use this old errr... stuff.

So, they have redesigned...

The towns
The enemy levels
The caves and caps

Time for that new story quest?

I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.
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Old 08-22-2009, 08:07 AM
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The only place now I see an old cave on test, is the mayhem PVP
  #5  
Old 08-22-2009, 10:48 AM
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LOL mac you are spending to much time on toontown these days ;-) , but i was thinking the same thing, like run through one of those pots of fire and lose some hp (yes ive recently played WoW ) and it probably shouldnt be to hard to do since they both use panda 3D and disney has already proved that they can do moving stuff.
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Old 08-22-2009, 01:25 PM
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Quote:
Originally Posted by Dr. Zeppers View Post
I dont see anything going to waste, they served their purpose to launch the game and make it playable as fast as they could. Those rooms were part of the problem, all the same! Not new content? It most certainly is! No longer can you mindlessly run through a room to get to the other side, this steps up the game both from a playability perspective, and from an aesthetic perspective, as well as gives them more to work on story line wise.



The aggression of the enemies appears to be based on level. Grey enemies will ignore you, etc. Honestly when I saw the caves, and how they are laid out with so many levels of NPCs, I saw it as a leveler's dream! With the exception of grenades perhaps. Maybe bring a few of them back as new areas, the towns I see as something that would work well, but bringing back something as obviously basic, repetitive and quickly thrown together as a number of the old caves, I dont know. id probably laugh at them if they did, thinking, haha couldnt even make up something new, had to use this old errr... stuff.

So, they have redesigned...

The towns
The enemy levels
The caves and caps

Time for that new story quest?

I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.
I personally prefer grinding than questing, I mean, how can anyone enjoy Gunner?
  #7  
Old 08-22-2009, 06:25 PM
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Quote:
Originally Posted by Dr. Zeppers View Post
I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.
I really hope not.

I like all the redone caves, the Nort Cap raise, and all the other little changes but I don't like how they NEEDED to go back and change things.

I probably don't like the fact that this whole year has been about island/cave changes because I've never experience something like this in any other game. The only change of area toontown had was toontown central, and they redid it before beta ended.

Yes, I like the changes, but I don't like knowing that all the money I've spent just was just for content that would be redone. POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown.

I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game.
  #8  
Old 08-22-2009, 06:31 PM
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Quote:
Originally Posted by MacIronhawk View Post
I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game.
These changes may have been required in order to fit in the designed story chapter 2. The game as it was perhaps could not accomodate the next part of the story line. See how many more enemies we have now, but didnt have when the game came out?
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