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| Davy Jones's Crew Guilds and Crews Archive |
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#1
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Excellent questions Rose. I will address the macro-free environment question first. All member guilds will be responsible for monitoring their members. It's only fair that you take care of your house first before even thinking of bringing dirt into someone else's. Anyone suspected of using macros, glitches, bugs, etc. will be closely monitored and if verified proof is received of such abuse, the offending party will be removed from the Alliance. A second offense from another pirate in the same guild WILL result in guild removal. I am sure most agree, we have no time or patience for cheats who violate Disney's TOS. This includes VIOP, which is expressly forbidden in the TOS.
The leadership initially will be reserved for the first Guilds to respond and accept the initial terms of the Alliance. More detailed "Alliance Codes" will be generated during the first two initial meetings of the Alliance. Thereafter, the leadership will rotate amognst the guilds GM's on a bi-monthly basis. Afterall, should not every guild have a time to lead seeing as we are all equal? It also requires each guild to initate meetings and organize events, ie: responsible for being involved and active in the Alliance. One exception to this will be the 9 Pirate Admirals. They will have the title of Admiral until it is taken from them in individual combat. This is afterall an SVS Alliance. Take what you can, give nothing back. The 9 Pirate Admirals may be challanged for said title at anytime in the thread/forum. They must accept. Only one challange per Admiral per week. The Admiral chooses the nature of combat and ship to be used. If defeated, the Admiral gives up the title to his/her foe. Any pirate may challange, but only once per week. No, you cannot challange all 9 in the same week. Seeing as we are still in the initial planning stages, and of course seeking active guilds, all suggestions are encouraged. But I like it so far. How To Apply Sorry Rose for not answering that one. The most realistic and obvious idea that has come to me would be for interested Pirates to have their GM post on this thread as well as at least 5-10 guild members. This should give them an opportunity to present (introduce) themselves and their interest in the "Admirals Alliance". Additionally, if they have any questions it will give me an opportunity to answer them prior to accepting the challange that "The SVS Admirals Alliance" presents. Keep em coming Rose. Last edited by Sarah; 09-08-2009 at 02:04 PM.. Reason: Double Post |
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#2
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We are still in the planning stages, of course, but with 5 guilds on board it is looking promising. Everyday new suggestions are received and if not already stated in this thread, they will be presented here.
So keep reading and replying. Maggie |
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#3
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Maybe need some fireguard like another game to prevent cheat
This game is almost perfect,. but,.. i see many weakness on it,..
need some fireguard / anti cheat / or anything to prevent use of cheat engine or macro.. especially in privateering,. cause that what we can see... i ever got shot by light sloop with 30 thunderbolt in 1 second in SvS,. that horrible,. and some crazy speed ship,.. steer by basic member and can chasing me even my skill is full speed.. whuss... and cannon glitch which can fire u even u in his back.. ![]() hope disney add this feature and KICK OFF CHEATER FROM POTCO ![]() Adhy Roman,. Victory Revenge |
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