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Old Test Release Notes - Nov 20 '09 Discussion

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  #1  
Old 11-22-2009, 05:00 AM
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The flames were reaching high from the bonfire & pork was cooked on the spit...Ham Tonic for all!!! And just in time for an invasion or two or was it three? Hmmm...
  #2  
Old 11-22-2009, 06:19 AM
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Some observations:

The islands are even closer together than ever before.

They have made the sails on a frigate invisible to the upper front cannoneers. (This is a good thing, the upper cannons can now see forward.)

If you sail from an SvS island:
Your sails don't show color, there is no protection bubble when you first board the ship, and there's a whole bunch of glitches if you sail to a non-SvS island.
I sailed to PR, and then became invincible. I could die, but I would immediately jump back to my feet with full health. If I killed an enemy, I didn't get any rep or gold.
If an enemy defeats you, you may not be able to pull any weapons anymore.
After being killed a number of times, and immediatly regaining full health, I couldn't TP anymore.

I was in Fort Charles, and couldn't leave. The doors wouldn't open when I clicked the shift key.

The new design of the Galleons has made it even harder for solo sailing to work cannon. Moving the wheel to the new mid-deck and no cannons on that level means you have to run to the upper level or the main deck if you want to use cannons.

In under an hour of testing, I filed about 17 bug reports.
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Old 11-22-2009, 02:11 PM
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Quote:
Originally Posted by Basil Dreadflint View Post
In under an hour of testing, I filed about 17 bug reports.
Thank you Basil for reporting. I think it is becoming a lost art. Even the people I play with have no interest in reporting bugs. I have filed a handful myself...

I like this update but it's buggier than a frat house kitchen... Once they are fixed, this is a worthy update!
  #4  
Old 11-22-2009, 04:03 PM
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Quote:
Originally Posted by ex8404 View Post
Thank you Basil for reporting. I think it is becoming a lost art. Even the people I play with have no interest in reporting bugs. I have filed a handful myself...

I like this update but it's buggier than a frat house kitchen... Once they are fixed, this is a worthy update!
There were 3 of us from DW on test late last night. I know that Piper and Bec were also filing bug reports like crazy.

The entire update just seems like a ton of steps backward in the base code to take a few steps forward in the new additions.
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