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Old Eerie Sightings in the Mire...

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Old 11-23-2009, 01:32 AM
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Captain Del Captain Del is offline
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You guys know how at most GM events that dozens of pirates swarm the GM, shouting out of turn, using their weapons, etc., and the GM is never able to get out what they are trying to say? Thats why Constance probably knocked out other pirates that weren't listening. They were getting too close, they were disrupting the role-playing, so she shut them up. The fact that shes supposed to be a depressed yet moody ghost only adds on to her reason role-playing wise to knock others out.

GMs knocking out each other? Its obviously just part of the event. The more involved the GMs get, like attacking each other, the more it adds to the role-playing aspects, thus, making the event more entertaining/exciting/surprising for both the players, and the actors themselves. Its a game, it should be fun for everybody, including the GMs.
  #2  
Old 11-23-2009, 01:49 AM
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Quote:
Originally Posted by Captain Del View Post
They were getting too close, they were disrupting the role-playing,.
This is where I stopped reading, simply because there's no supporting evidence what-so-ever to say that getting too close disrupts them.

If Captain Walter can have a group of fifty pirates bunching up around him so can Constance. Knocking people out is roll playing, and being knocked out when walking into the house is part of the event. It doesn't mean it's against the rules, and if the GMs don't say, "It's against the rules to come in this house", then it's not. Besides, the house is part of the game, so it shouldn't be against the rules to go to a certain spot.

The GMs don't knock you out because you go against the rules, they knocked you out because it's for roll playing.
 

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