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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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I agree with a lot of what has been posted here, but to only some extent.
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As for the promises, again, Whale and a few others summed it up perfectly. None of us can judge how easy, or how hard it is to make adjustments to the game. The developers have multiple challenges that they must face, one, making sure people like what they're aiming to add, two, getting the additions to work properly, and three, follow the story line. For example, if we're sitting here with the main story being, Jolly Roger invading islands, where would a Kraken fall into this? How would we get the Kraken to work properly? And would all the players actually want the Kraken, or would they prefer a new story quest? Quote:
Personally, before ANY large amount of content comes in I would like them to address any issues that would take away from the enjoyment of that newer content. Such as, the amount of memory this game uses? The length of the load screens since the fog update? These are two things that are bothering me. I used to be able to play multiple pirates on one computer, no lag at all, but once the new islands came, it was hard to play one with no issues. As for the load screens, there is no reason that a game this size should take around 3 or more minutes to load once you log in. |
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#2
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So much to say here. I understand that a lot of players consider this as a 'story'. The truth is, it's a game. For Disney to develop new content, making it a part of a story line is perfect. But to put out facets, or parts, of a game that can only be played for a very short period of time, is really something that is going to end up KILLING the game. People come and go. The players get tired, bored, or move on to other games. New players come in. If Disney continues to put out parts of the game, then shut them down and never play them again, then any new players who join miss out on the experience. Case in Point. I have a total of 6 pirates. I have 2 empty spaces yet to be made. All 6 of my existing pirates had the opportunity to do the Rott quests, although one of them wasn't high enough level to get all the parts. Now, if I create my next pirate, he will never be able to do the Rott quests. If Disney continues along these lines, they will actually LOSE perspective new players. I don't know a single person who would want to join a game once they found out that there were lots of parts of that game that they will never get to see. I wouldn't want to join a game and find out that the only way that I could fully understand where I am and what is going on is if I had to READ a HISTORY BOOK, full of info about the story behind the game. (Remember, the target audience is ages 10 and up. How many 10 to even 16 year olds want to join a game when they have to read pages of History and Lore in order to understand the game? I'm WAAAY older than that, and I wouldn't! I'd go find a game where I could be playing and enjoying myself the very first time I played.) Example: Ever since the Port Royal invasions have been released, there hasn't been a single invasion on Tortuga. A lot of people think this is acceptable because that is the development of the storyline. Well, start a new pirate, or introduce a friend to the game and then try to tell them that thier pirate isn't going to be given a lot of the opportunities to progress and grow, to level, the way your pirate was. Disney HAS TO find a way to let NEW players experience ALL the story line. NOBODY wants to join a game part way through it and find out that they missed out on all the opportunities. Let me take this one step further. According to the discussions below; It is perfectly acceptable that Disney takes away the Rott quests and never lets any new players do them, because it was a part of story line that has passed. So logically, When Disney releases the next story chapter, is it also acceptable that they take away the Pearl Quest? Any new player coming in, or any new pirate one of us creates, doesn't get to do the first chapter, since the second chapter has already been released? They can go read about it in the archives! I'm just trying to follow the logic a lot of you have already presented. The Pearl Quest is integral to a pirates development. So are all the weapon qusts, and so are the Rott quest, the invasions, and all the other things. A brand new pirate has to experience the entire story, not start in the middle. Just like the weapons quests, Disney has to 'open' some of this other stuff at certain levels to small pirates as they grow and progress. If Disney keeps this up, they will continue to lose players just from basic attrition, and never get new players to replace those that are leaving.
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#3
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I still have to point out the flaw in the content argument. If content is "merely an addition to the game", then why have quests or stories at all? I have to offer the example of the TV show again. Your favorite TV show comes and it is great. Perfect episode. Next week? Same script, word-for-word. The only change is that now, instead of a Chevrolet, our hero drives a Honda. The next week? Same old script but our hero gets a new suit and the wallpaper in the kitchen is nicer. And it goes on and on for a year and a half. Same old script but the sets look SO much nicer. The producers can't understand why the ratings have tanked and they say things like, "What about all the new content? It is SO much prettier." Content is scripted, playable and ongoing in that it drives the player from one "scene" to the next. Content is what makes the player move forward and strive to complete the "mission" at hand. I am out of missions. I like what used to be enough to keep the account open but I don't level grind. I could train a spider-monkey to level grind. Becoming a Pirate Master is not my goal and it is not how we "finish" the game. The Pearl Battle marked the end of the game for me. But there was enough content in the form of weapons quests to keep me playing. And then I started a new pirate. That was OK... But a third pirate? Nope. On test? OK. But I am done now. All around. Bring on some new content and I'll be swinging my cutlass again... |
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#4
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I won't use the quote thingus here, it would be entirely too long. Suffice it to say you make an incredible amount of sense Bas. My pirates are a perfect example of this. Bear with me for a sec here people, little info so you get where I'm coming from.
I have 32 pirates, yes really. My big girl is 46. Two are over 20, 7 over 15, 4 over level 5, and the other 8 are sitting stagnating at level 1, 6 of whom have yet to land on the main servers, having never even touched a weapon. On with the logic. So, because my big girl Kat was around for Rott, the invasions, and that whole part of the storyline, she's good. But the other 7 who started but could not finish the Rott quests, and the 24 who never touched them, should never be able to do them? Should never get the chance to speak to Constance in the Mire? Should never know what PR looks like under invasion. (Yes, they are all me. Assume with me that each is actually a different player here.) Should those level 1s who may not see game for months to come never get to do the Pearl Quest if a new chapter comes out? What about this? I have a couple friends AFK from game, but coming back. Due to timing, they missed Constance. They missed all the invasions so far, and they won't be back probably till they are gone. How are they going to understand all the changes by the time they get back? Then, the brand new players. How can you expect a new player to understand why the game is where it is, if they don't SEE it all themselves? Ok, so there are forums, like here, and D's own archive. Reading doesn't imply understanding. I still wish the nades quest hadn't changed here! Ok, many of you were not fond of the old quest. Kat may have been one of the last couple thousand to do it the old way. New players may hear talk about how it used to be. But will they ever understand what it feels like to have a mass of level 40's or 50's watching your back as you bumble through Kingshead for the very first time? That changed the way I saw the game. At that moment the game became more than just a solo endeavor. I feel sorry for all the new players deprived of the sight of 5 or 6 high level pirates at Kingshead. D really shot themselves in the foot on that one, because, for me, that is what made me determined to see Kat as far as she could go. It made me determined to PAY to get her there. What do the new players have to change their mind about the game? Quests made easy enough to do solo? Running around seeing X's laid out in plain sight, instead of wandering around having to ask for help? To me the entire game looks like they are leaning it into solo play. But then what is the point of guilds? Hmm? Should new players, thinking they can go it alone and don't need guilds be deprived of just how fun playing in a group can be? This pirate thinks not. D has gotten too far into messing with what isn't broken, and not progressing the story enough. Methinks D needs to take off an eyepatch, pull out an ear trumpet, and listen to the players! |
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#5
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1: While I do see that you might not understand how the game got to this point, you're not gonna be doing the same thing over and over again, just for the new people, are you? As mentioned before: "You're not going to read the same page of a book over and over again, right?" Two more examples: 1: Wouldn't you get tired of eating the same thing every day for dinner? 2: Would you go to vacation to the same place every year? 2: The old quests were actually good. The very last quests of having to constantly sink ships over and over again was pretty simple. Rather than that, we have to constantly sink a SPECIFIC ship ( I.E. Kingfishers ). Some people by that point would actually be Lv30+, so sinking ships under Lv30 would be somewhat pointless. Having to sink ANY ship of the Navy class meant that you could actually hang out at the Outcasts/Padres ships and sink Dreadnoughts and Corsairs all you want. As monotonous as it was, it was much easier. And at that point, you could actually sink Ferrets all you want, if you wanted to get the quest over with quickly. 3: "Should those level 1s who may not see game for months to come never get to do the Pearl Quest if a new chapter comes out?" If I understood this correctly, my answer would be that, chances are they're never going to remove the Black Pearl Boss Battle, as it is part of the WHOLE storyline. 4: This game IS veering onto the point of everything being a solo thing. Having to dig up a Treasure Chest buried under a andom X's on a random oddly colored pile of dirt isn't much of a "Treasure Hunt" now is it? |
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