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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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![]() Chapter two really DOES have to be substantially different from Chapter One in order for it to work on any level at all...I mean, on test, I am level 43 and climbing. Am I really looking forward to going to The Wildwood to kill three scorpions? I have played for several years and, like so many others, can take out the entire Kelp/Brine bridge in Tormenta without any trouble or help. (maybe a little trouble...) Is running errands for NPCs going to keep advanced players interested? Or do we just need to accept the fact that we are playing a kid's game and deal with it? I really have no answer right now. I still enjoy playing the game. Maybe not as much as I used to. I would like some new areas and I honestly think we are close. I was on test when a new island appeared back behind Cuba. But I will not swear that it was "real." It could have been a bizarre glitch or "reflection". The server crashed a minute or two after it popped up. But one island doesn't really make a new story area does it? Could they add new content to underused areas? Cuba? King's Head? King's Head is WAY underused. It was obviously intended for so much more. Caves and back docks and mysterious store rooms that were empty but filled up a year or so ago. And for what? Grenades? No way. It was planned, built and forgotten. Just like Cuba. |
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#2
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For most of us on these forums, Pirates Online is a game we are passionate about. For Disney, POTCO is a product, which needs to have a clear business model and have a position complimentary to the other products in the Disney portfolio. Edward Edgemenace, while I don't agree with everything you said (every variation of "speed" de-stabilizes the servers? I'll make sure to tell the developers to remove the Full Sail and Ramming Speed sailing skills lol), the tone of your posts reads like the way I feel about the game. But it's not going our way mate. We are relics. To properly tighten up the game play experience of POTCO and make it more compelling for mature players simply would require too many development resources. At this point in the product cycle it's all about ROI. Now what...? You already know: mini-games, instant gratification, child-like body forms, etc. |
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#3
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And no, it is not about return on investment. The entire game is supposed to be a loss-leader promotion tool for the movie(s). Will the Pirates 4 movie have Jack Sparrow playing mini-fishing-games in outer space? |
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#4
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#5
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"...Disney reserves the right to provide the Service at no charge for promotional reasons..." There was another section that specifically stated the purpose of the game was explicitly to promote the movie(s), but I'm having trouble finding that section at the moment. If your point is that they like money and do want to eke out every last cent they can from the game, well, ok, I can agree with that. But it doesn't change Disney's stated reason for creating, owning, maintaining and providing the game. ---- And now, since you didn't ask :-) I'll add that the family-game business model is obviously superior to the child-only business model. Put yourself in the Mouse's shoes and ask yourself, "who is paying for this, the kids or their parents?" That's the same reason there is subtle adult humor in every movie... So perhaps they are moving away from that concept. That's their choice, but sad to watch (also with predictable affects on their ROI.) To me, it is obviously the wrong approach in this genre. ---- addendum: Interestingly, http://disney.go.com/legal/conditions_of_use.html now redirects to a more generic page. Both pages seem to have been revamped (or perhaps rewritten) since I last saw them. |
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#6
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As always, excellent points and thought provoking posts EE. Thanks. |
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