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Old El Patron's Sword on Open over 24 hours...now what?

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  #1  
Old 04-27-2010, 08:29 PM
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You guys are overthinking the game. Just enjoy it. Take the new stuff as it comes, and have fun!
And besides, it's just a computer game

Last edited by The Evil Will Mcbain; 04-27-2010 at 08:44 PM..
  #2  
Old 04-27-2010, 09:53 PM
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Hi all, I'm one of those who used to really have hope for the game.

Quote:
Originally Posted by The Skirata Clan View Post
I love the game and the potential it has. Those are some of the reasons that I sometimes complain or mock their new releases. That is also why I have maintained my unlimited status even though I rarely play. I agree with Mac 100%

It's because we Love the game so much the reason why we complain. We want it to improve.

I've been a paying player/customer since Dec 2007. And I really understand the frustration. Every time Disney has dangled out a teaser of "things to come," I have hoped that it would be something beyond minigames and miniquests. I'm more than irritated that the new weapons quests are just a rehash of the old quests.

For those of you who know me, I used to play every day that I could. Sometimes all night when I didn't have RL obligations. And that was from the beginning. I loved the game, but for me Disney has ruined it. First by making promises they haven't kept, then by dumbing the game down.

I have waited each time while they put out teaser releases about the things to come. Nothing has greatly changed in the game when it comes to sustainable, continuing storyline. Mini-games and raids do not equal story content and I don't buy into the line that they are preludes of things to come.

I am also frustrated with the dumbing down of the game. There is no excuse for dumbing down the graphics while the computers are getting faster.

For example, in the original release, the environment moved. Trees swayed in the breeze, there was more depth of environment. Now it looks as stiff as plastic plants. If you want to see the difference, on Port Royal there are trees that sway (at the bridge near the gypsy .. Lucinda? .. if you look toward the corner against the town walls).

Quote:
Originally Posted by The Evil Will Mcbain View Post
You guys are overthinking the game. Just enjoy it. Take the new stuff as it comes, and have fun!
And besides, it's just a computer game
Maybe we are overthinking the game, because nothing in game keeps our interest anymore. Now before anyone says why pay if you don't like the game, I keep on paying because I keep on hoping Disney will listen to their customers and get their act together and because I have dear gaming friends that I would hate to lose touch with.

As far as enjoying the game, I've been playing with a guild that has gone out of it's way to come up with activities to make the game fun while Disney has let the game rot.

-Two major scavenger hunts (that take weeks to prepare) that took at least two guild nights with as many as 30 people playing in teams.

-Weekly guild night events such as: relay island to island races, afk pushing races (imagine 30+ pirates in teams pushing 5 afk players from a spot up on a hill down to the shoreline) , red rover in boats, hide and seek/tag on kingshead, find the hidden officers, guildmaster challenges to make the nightly leaderboards (and believe me.. we usually aren't leaderboard motivated), glowing races (where we had to post shots of our leveling for the night), boss battle challenges (defeating as many different bosses in a night as we could), lol and the infamous head butting challenge where we could only use head butting on the Tormenta enemies.

I'm sure I'm forgetting some of the other things we did, but I think you get the picture. I'm not one who easily gets bored. I'm tired of having to produce the fun that I'm essentially paying them to provide.

I'm actually pretty easy to please.

If they at least returned our ability to push AFK pirates around, I'd be back in game. *


As it stands, I've been playing another game (not pirate related) that has been out just as long as POTCO has been out and is leagues ahead of POTCO in storyline, graphics, and updating of material.


*Note: For those of you who don't know me.. I don't have a malicious wish to push strangers around. I just like to relocate my friends (into wall glitches, up onto shack porces overlooking the huge gator, onto Darkhart's chair). Only two got sent to jail in 3 years, one on purpose.. not bad for 2.5 yrs of pushing.
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  #3  
Old 04-27-2010, 09:58 PM
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Quote:
Originally Posted by The Evil Will Mcbain View Post
You guys are overthinking the game. Just enjoy it. Take the new stuff as it comes, and have fun!
And besides, it's just a computer game
If thoughtful discussion about something we have invested time and money in is harmful to you, perhaps you could avoid that discussion.

- good metaphor that ties in well with a comment above -

In-game, that would be like switching servers - from one Kingshead to another, no? Perhaps it would be better to stay and rep-steal for a while until one or the other reports. (Why? Because disruptive player's can't be avoided by switching servers. Instead, Disney is penalizing everyone else 2 to 7 minutes - depending on computer speed.) Would it harm the game to let you stay on Kingshead when you switch servers? Of course not. Would that EXTREMELY TRIVIAL programming change vastly improve the game? Absolutely.

Quote:
Originally Posted by lostmymarbles View Post
If they at least returned our ability to push AFK pirates around, I'd be back in game. *
Um, did you note the part above where I was talking about glitches changing but never being removed? Aggro an enemy and let the enemy do your AFK pushing for you. Takes twice as long, but still works. AFK-physics being what they are, it actually is more interesting to push someone in the right direction say, across Tortuga Graveyard, while trying not to let the enemy disengage (nor kill off your friend.)
  #4  
Old 04-27-2010, 11:21 PM
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ex8404, what I think we really need, is a massive amount of new areas. with unique enemies.

Not just regular enemies, but enemies the hold special weapons, that we'll never even get. Or they're in certain areas where the terrain is challenging.

This game has the potential to be great, but the developers need to look at other games and say, "Oh, a giant skeleton pit. Lets add that in!" Or, "Hey guys, lets make a whole area of floating, burning ships, and have the players walk through it and fight random, scary enemies while they need to recover a map. If they don't find the map on time, a "boss" will come and capture them and they'll need to do it again."

I mean, the developers can make this game amazing, and maybe that's what they're doing right now. While we're bored, demanding a second story quest, maybe they're actually putting in some amazing things that will blow our minds.

And the whole overthinking the game bit, overthing is what makes games great. Just look at WOW. The developers overthink things all the time. That's why it has millions of players, and POTCO is left in the dust.

Last edited by MacIronhawk; 04-27-2010 at 11:40 PM..
  #5  
Old 04-28-2010, 12:29 AM
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Quote:
Originally Posted by MacIronhawk View Post
ex8404, what I think we really need, is a massive amount of new areas. with unique enemies.

Not just regular enemies, but enemies the hold special weapons, that we'll never even get. Or they're in certain areas where the terrain is challenging.

This game has the potential to be great, but the developers need to look at other games and say, "Oh, a giant skeleton pit. Lets add that in!" Or, "Hey guys, lets make a whole area of floating, burning ships, and have the players walk through it and fight random, scary enemies while they need to recover a map. If they don't find the map on time, a "boss" will come and capture them and they'll need to do it again."

I mean, the developers can make this game amazing, and maybe that's what they're doing right now. While we're bored, demanding a second story quest, maybe they're actually putting in some amazing things that will blow our minds.

And the whole overthinking the game bit, overthing is what makes games great. Just look at WOW. The developers overthink things all the time. That's why it has millions of players, and POTCO is left in the dust.
I wish you where working for Disney! lol.

I agree with this however I don't see Disney doing all that (prove me wrong Disney, pleeeeasee prove me wrong!) Ex8404's ideas concerning Cuba and Kingshead are more likely. And I'm hoping that maybe Raven cove will be a step up from Tormenta the same way Tormenta is a step up from Padres. Not as cool as what you're talking about but a definite improvement.

For the record, I've never considered pushing a glitch, just what logically happens when two things try to occupy the same space. Walking through people is a glitch, unless we are all ghost.
  #6  
Old 04-28-2010, 01:52 AM
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Quote:
Originally Posted by MacIronhawk View Post
ex8404, what I think we really need, is a massive amount of new areas. with unique enemies.
I agree. I think that adding to existing areas is more likely but no matter what you put on Kingshead, it is still just Kingshead. It will have a "been there done that" sort of feel to it.

But while I'm at it...why does Tormenta even exist?
  #7  
Old 04-27-2010, 11:56 PM
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Quote:
Um, did you note the part above where I was talking about glitches changing but never being removed? Aggro an enemy and let the enemy do your AFK pushing for you. Takes twice as long, but still works. AFK-physics being what they are, it actually is more interesting to push someone in the right direction say, across Tortuga Graveyard, while trying not to let the enemy disengage (nor kill off your friend.)

Ed, you know so many damn glitches, how was I supposed to know you were referring to that one when I mention AFK pushing?

*And I did happen to notice that the enemy can move us, but if I have a specific destination in mind I just can't see it working. And you guys know me.. I almost always have a destination in mind.


Btw, I still have my rooftop views of the uppermost level of old PDF.
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