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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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- good metaphor that ties in well with a comment above - In-game, that would be like switching servers - from one Kingshead to another, no? Perhaps it would be better to stay and rep-steal for a while until one or the other reports. (Why? Because disruptive player's can't be avoided by switching servers. Instead, Disney is penalizing everyone else 2 to 7 minutes - depending on computer speed.) Would it harm the game to let you stay on Kingshead when you switch servers? Of course not. Would that EXTREMELY TRIVIAL programming change vastly improve the game? Absolutely. Um, did you note the part above where I was talking about glitches changing but never being removed? Aggro an enemy and let the enemy do your AFK pushing for you. Takes twice as long, but still works. AFK-physics being what they are, it actually is more interesting to push someone in the right direction say, across Tortuga Graveyard, while trying not to let the enemy disengage (nor kill off your friend.) |
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#2
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ex8404, what I think we really need, is a massive amount of new areas. with unique enemies.
Not just regular enemies, but enemies the hold special weapons, that we'll never even get. Or they're in certain areas where the terrain is challenging. This game has the potential to be great, but the developers need to look at other games and say, "Oh, a giant skeleton pit. Lets add that in!" Or, "Hey guys, lets make a whole area of floating, burning ships, and have the players walk through it and fight random, scary enemies while they need to recover a map. If they don't find the map on time, a "boss" will come and capture them and they'll need to do it again." I mean, the developers can make this game amazing, and maybe that's what they're doing right now. While we're bored, demanding a second story quest, maybe they're actually putting in some amazing things that will blow our minds. And the whole overthinking the game bit, overthing is what makes games great. Just look at WOW. The developers overthink things all the time. That's why it has millions of players, and POTCO is left in the dust. Last edited by MacIronhawk; 04-27-2010 at 11:40 PM.. |
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#3
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I agree with this however I don't see Disney doing all that (prove me wrong Disney, pleeeeasee prove me wrong!) Ex8404's ideas concerning Cuba and Kingshead are more likely. And I'm hoping that maybe Raven cove will be a step up from Tormenta the same way Tormenta is a step up from Padres. Not as cool as what you're talking about but a definite improvement. For the record, I've never considered pushing a glitch, just what logically happens when two things try to occupy the same space. Walking through people is a glitch, unless we are all ghost. |
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#4
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But while I'm at it...why does Tormenta even exist? |
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#5
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Ed, you know so many damn glitches, how was I supposed to know you were referring to that one when I mention AFK pushing? ![]() *And I did happen to notice that the enemy can move us, but if I have a specific destination in mind I just can't see it working. And you guys know me.. I almost always have a destination in mind. Btw, I still have my rooftop views of the uppermost level of old PDF.
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