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Old Drastic Changes to Ship Combat!

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  #1  
Old 05-10-2010, 05:59 PM
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I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.

LET'S GET THE GLITCHING FIXED FIRST!
  #2  
Old 05-10-2010, 08:45 PM
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Quote:
Originally Posted by Eliza Creststeel View Post
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
LET'S GET THE GLITCHING FIXED FIRST!
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.

People still "testing" third-party programs that give an unfair advantage and violate POTCO Terms of use? Way too realistic for me. For crying out loud, I really wish POTCO would focus their energy to put a stop in allowing this.
  #3  
Old 05-11-2010, 09:14 AM
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Midhav Midhav is offline
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Quote:
Originally Posted by 7seconds View Post
Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.
You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers

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Originally Posted by 7seconds View Post
but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol
Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
Quote:
Originally Posted by MacIronhawk View Post
Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.
Very well said Mac. I just hate it when POTCO and certain players say, "Awww, this game was targetted for kids!". I said that they should make a complex economic system (if thats the case, the fun of the game will NEVER die), but someone said "This game was meant for kids, they won't understand a complex economic system''. For crying out loud, the kids who play this game are not some silly FOUR YEAR OLDS! My brother, 4 years younger than me, finds POTCO to be too simple. Isn't that the audience they're targetting? When I was younger, everyone in my class was playing Runescape (the game with the "complex" economic system). That was enough said. Kids would like the same thing as adults do, despite the fact that MOST of the players are adults. Why do so many kids join and then quit? Because the game lacks unlimited fun, i.e, a long and complex economy and map of area.
Quote:
Originally Posted by The Evil Will Mcbain View Post
pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.
I'd like to see battles being realistic. I bet they'll be fun. So, you're saying that oversized dinghies can hit hard at war frigates? Thats why I said, reduce the speed of Light ships, and make them easy to sink, and increase the health of all ships (war and medium), so that they don't get sunk by some light ship
Quote:
Originally Posted by Eliza Creststeel View Post
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
Like how you referred to only one aspect of my post?

Quote:
Originally Posted by Captain Sureshot View Post
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.
Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
Midhav

Last edited by Sarah; 05-14-2010 at 02:09 PM.. Reason: clean up, merge
  #4  
Old 05-11-2010, 10:37 AM
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Quote:
Originally Posted by Roger Dreadrage View Post
You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers
I agree with the smoke stuff, but still for a game like this, it would be difficult to get a HD option even if it was for people with high end computers.

Quote:
Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
But think, even if the quest required "sink one ship" how do you think a lot of people get gold? by going out a sailing and sinking enemy ships. people make huge amounts of gold this way. its a mian prites "income" and people needing gold would fight and hoard enemy ships for the gold. less=lees gold. People also have fun just going out and shooting/ lvling there skills, it would get boring without a lot of ships.


Quote:
Like how you referred to only one aspect of my post?
it sounds like your whole idea is to make it more real.

Quote:
Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
I can anwser this too. Yes this is a game based off of a UNREALISTIC movie. so why drive the game away from the movie where its based from? in the movie the pirates could always find a ship fight, so why shouldnt we be able too? Of course it would stay in the pirate themed universe so your light saber theroy dosent work out. and if the map was goegraphicly correct it would take us weeks to go from tortuga (by spain) to cuba (underneath FL)

lets just say if want this game to get realistic it would suck. A real pirates life sucked, they where dirty, flea ritten, scurvy mouthed, b.o. smelling, scumbag outcast that nobody cared for. they were poor, didnt eat well. Disney makes the pirate life seem glamorus and lets keep it that way.

Last edited by Sarah; 05-14-2010 at 02:10 PM.. Reason: clean up
  #5  
Old 05-11-2010, 07:32 PM
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Quote:
Originally Posted by Roger Dreadrage View Post
Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
whoa matey, I did read your "whole post".

Last edited by Captain Sureshot; 05-14-2010 at 10:14 PM.. Reason: brevity
  #6  
Old 05-12-2010, 08:46 AM
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Midhav Midhav is offline
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Quote:
Originally Posted by 7seconds View Post
as for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic.
By complex I mean jobs, trading and random collectible objects. Please, it is never a must to get up and high in the game to the top. Furthermore, this is a video game. You're telling me that people will get tired and stressed by doing some extra fun work in the game? All complex need not be tiring. It will work more in a psychological way as a de-stresser. Its sounds like you're saying that after getting back from work and playing chess, I'm gonna become stressed.
Quote:
Originally Posted by 7seconds View Post
let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.
So if the theme is unrealistic the Game Play should become even more with every update? Dang it, don't you know what I mean by a complex economy? They add features, many, but there should be other measures from making sure that it doesn't go out of control. Like preventing real world trading, Runescape introduced Grand Exchange. THAT is one minor example of an element of a "complex" economy. Its not like they put all the features to earn money, and at the same time they put nothing to buy. Then its called a complete economy. And no, its not for an AI government to control. Players will trade out of free will, yet still they can limit trading, like Runescape. Monetary gains have to be basically earned from AI or NPCs. Then players can get into the element of trading and make many changes to their Inventory and Money holding. Only to end up spending money on many more things to buy.

Quote:
Originally Posted by The Evil Will Mcbain View Post
no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life?
Thanks for the info there. What do you mean by the 2 broadsides thing? I never saw any powerful ship take out another in two broadsides. Seriously, I can remember every ship battle in the movies and there was no such thing.

Quote:
Originally Posted by Captain Sureshot View Post
whoa matey, I did read your "whole post". The point I was making, in the part of my post that you quoted, was that any argument for realism in a game, most especially referring to Disney's Pirates of the Caribbean massive multi-player online game, ultimately fails. Talk about fun, talk about the POTC universe, but if you want realism use a simulator. Or take to the high seas and I'll catch up with you on CNN lol.
While changes to the game have made some things more realistic and some things less realistic, that really is just a by-product of the changes, which were all made for reasons other than realism.
Hmm... you're making a valid point here. Well, all I wanted to do was suggest some more things to make the game fun, and the Ship battles fun as they used to. No I mean really, I HATE the way my ship moves too fast, and how they brought the islands so close. That can be changed easilly you know. Other thins less important like ships moving in circles can be made as the "Fleets" thing just to make it more fun. Also, battles with enemies have become less challenging, and I don't like it how I take out Dreadnoughts with my Round shots SO easilly. The bad part also is, that for challenging ship battles, we must round up all the ships around the epicenter. And then because of our fast speed and immense fury bearers, enemy ships can get easily destroyed... Sigh... Also, you know, the Light sloop hit and run thing? That I hate.... But what I hate even more is PEOPLE complaining how ship combat and SvS has died (though it may be the truth). That's why I was thinking, make the game more "realistic"

Quote:
Originally Posted by 7seconds View Post
oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out. .
Don't you know how POTCO currently works with NPCs? The number of NPCs on a server is determined by the number of players, IT DOESNT have to be one fleet at a time. Say, a Panther leading Fleet. Panthers, Bulwarks, Ferrets in it. See, instead of going in circles let them move from island to island. So that means there will be many fleets. I only meant they will be rare, because the players will have to follow the fleets. They DO NOT have to necessarilly be like Treasure Fleets, though they can have the element of Merchant ships in it, like McBain said.

Last edited by Sarah; 05-14-2010 at 12:44 PM..
 

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