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Old Drastic Changes to Ship Combat!

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  #1  
Old 05-11-2010, 11:19 AM
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Dog Firestack Dog Firestack is offline
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Dog Firestack is a pirate wannabeDog Firestack is a pirate wannabe
The game is off an unrealistic movie but this game is lacking everythin! The sails are UNREALISTIC as they are knocked down by hitting th esails, no holes or anything. If they thought it was too hard then what's up? This is targetted for 10 year olds.

With the patrolling I agree also, there shouldn't be millions of ships out there, this wouldn't happen like this. there should be specific ships doing certain ROUTES from island to island, from time to time. This makes watching the sea more exciting and actually fun!

MOre islands OF OCURSE. Stronger enemies, so much can be done with new islands, more gpysies, more possibilities with the potion tables, more new features, like cutting trees for wood and stuff.

Last edited by Sarah; 05-14-2010 at 12:29 PM..
  #2  
Old 07-30-2010, 11:08 PM
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Benjamin Prowash Benjamin Prowash is offline
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As much I agree with some things, I'd still have to go with quantity over quality. Sinking 1 warship might be nice, but there would be people looting. And I think the graphics are fine.
  #3  
Old 08-14-2010, 03:39 PM
Jibby Jibby is offline
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Alrighty, you wanna reduce light ship speed? And then make the islands geographically correct? That means in PVP, at full speed you'd probably be to Le Porc in about twenty minutes, using the games unrealism so it doesn't actually take a few days, as it would if you're sailing from spain to france. And if the other team is huddling at home base? You just wasted twenty minutes of your time to get viciously attacked by war frigates. Or you go from isla cangrejos to Isla Tormenta, which is already one of the longest trips in the game, and maybe you'll be there in a half-hour, using one of your legendary speed charms, and having the full sail and the ramming speed endless glitch. That's what i think.
 

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