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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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I would put it in Heal or Attune. I like to have at least 3 in attune, so I can heal and fight. 2 never seemed to be enough, especially when you're with a lot of guild mateys. I usually max my heal, to get the most benefit. Even maxed, in tough battles, it's sometimes difficult to keep up. (but also I might have 3 people attuned lol)
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#2
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Before I start, let me say that attune is very important for healing, if that's what you would like to do effectively. However, I can't tell you exactly how to spend your points, I can only try to give you the best information to base your decisions off of. With that said, on to the numbers!
Heal- 15 voodoo cost, 10 second cooldown. At 1 point Heal does 138-276 points of restoration to your target. This is an average heal of 207. Your points of health healed per second with this skill if you spam it at level 1 is 13.8-27.6 health per second. The heal per point of voodoo invested is 13.8 health per point of voodoo (on average). Cure-40 voodoo cost, 30 second cooldown. At 1 point Cure does 276-552 points of restoration. Average heal number is 414. Health restored per second is 9.2-18.4, while the health restored per point of voodoo used is 10.35 health per voodoo. This also has the added bonus of removing ALL debuffs to your target, that means all stuns, slows, disables, blinds, poisons, wounds, curses, grave shackles, even if all of these are stacked on each other. Whew, alot to consider I suppose, but here's the breakdown: Heal is more effective at simply keeping someone alive. Cure is a larger heal, but it's cooldown makes it unreliable as a sole healing tool. Useful if you feel your spread is too specified to worry about fully healing at this point, but still want some utility with the condition removal. Good luck with your skill points, I hope this helped. ~Capt. Morgan |
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#3
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My doll is at 21. I have 1 or 2 points not allocated yet.
Attune: 4 This lets me attack multiple enemies and get more rep. Also good of you get swarmed. You can use it to attune 1-2 friendlies and heal them plus 1-2 enemies if working in a group. Poke: 5. Love this. Fast recharge, good damage, low cost. Swarm: 4: Good Damage, neat graphic. About 1/2 the fire rate of poke but good. Heal: 2: Enough to help; may bump to 3 Curse: 1: This is enough to affect enemies for 60 seconds. Scorch: 2 Wish I hadn't used any in here but it may be better w/ more dots. Supposedly keeps burning the enemies and causing damage. It is fun to yell FUEGO and watch them burn. I'm a bit childish in this. Cure: 0 Shackles: 0 Life Drain: 4. This is a MUST HAVE skill when you hit 20. Make sure you'll have 3-4 points to put in here. Lots of damage, but it allows you to quickly heal up a bit. I tend to play solo so Cure I probably won't get. I'll probably pass on Grave shackles too. |
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