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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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Attune Max?
Hey guys, im working on my voodoo, and i just hit lvl 10 with it. I have 2 skill points to spend right now and im trying to decide where to put them. All my current skills (Poke, swarm, heal, curse, and scorch) are only at 1 point, cept heal which is at 2. My attune doll is at 3. Ive looked around here alittle bit and realized i wont be spending any more on scorch. I do alot of solo stuff so i dont heal to often. Im wondering if i should make out my attune doll or not. it seems like most people only but 3 into it. what do you guys think about this? thanks for the help
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Dreadrobers
Guildmaster -Dread Pirate Lords- ![]() Sailing Master War Sloop - Dark Runner | War Galleon - Dark Demon | War Frigate - Dark Destroyer |
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#2
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Isn't the max for all weapons 25?
~Cpt.Sea
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#3
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It's useful when you're with either a group to heal or to hurt. I have 5 points on my attune, and it's useful for gaining rep because your attacks are spread out among all the enemies you're attuned to.... It really depends on the enemies you're going after; if you're going after a large group of enemies then you would want to attune to as many as possible, and even though you might go solo, you might run into multiple enemies at once.
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#4
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Leave your attune at 3 and dont spend any points until you hit 12 and unlock cure. On cure you will want to use all your points on it and max hit, so you can heal 1000's.
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Caleb Killagin - Notoriety 33 - Cannon 20 - Sailing 22 - Cutlass 20 - Pistol 12 - Doll 23 - Dagger 15 - Grenades 11 - Staff 14 - 99% Black Pearl Quest - Silver Voyager - War Galleon - Victory Foyager - War Sloop
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#5
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I'd suggest to work on your attune. It's really helpful when you have to destroy a lot of enemies like in one mission,I had to destroy ten Vampire Bats. It helped me to get a Vampire Bat and some other enemies as well.
And Captain_Sea;that is for levels,not the skills. Press k: max is five,starting with one to unlock the skill. |
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#6
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...FOCUS...
(trust me, look at my sig)
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Pirate Name: Shaman
Guild: The Tribe (Guildmaster) lvl: 30 I like voodoo![]() |
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#7
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I put 3 on attune for all my pirates, and it seems to be enough in most situations. On the current pirate I'm working on, I don't plan to put anymore than 3 on attune.
For me, and my playing style, the ones that are a must to max are poke, heal, and life drain. With those 3, plus the 3 on attune I already used 18 of the 25 skills
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#8
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Five on attune will be sort of useless. How are you going to attune five enemies while they attack you and move around in front of you? Try three on attune, three on Cure and wait for Life Drain and put some good use to that. Max Life Drain + Attune at three = priceless.
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Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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#9
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I agree yo should only do three. When your attacks are spread out they don't work very well. Currently I have two but with my next Level up Im getting three. I get easier expiernece killing one level 18 at a time that two at a time. (I'm level 13 voodoo
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