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Old New Ideas for PvP(Land+Ship)

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  #1  
Old 08-16-2010, 08:20 PM
Raikel Raikel is offline
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Quote:
Originally Posted by isnear View Post
I don't think you all grasp what Disney did to this game in regards to player vs. player.

They destroyed it. Games use packets. A packet is a bundled bit of info passed to and from the server, info about where you are, time stamps, positions, shots fired, direction... you know... just about everything.

Games use UDP packets, because these packets are customized for optimal information passage, which is critical in interactive gameplay. POTCO used to use ONLY these packets, and gameplay was quite accurate and fast, from day one. But, many of us old timers hated the text messaging system, because characters would drop out, sometimes arrive in the wrong order, and in short, it was a mess. Now there is another kind of packet called a TCP packet, and if the HTTP protocol is used inside these packets, everything is forced to arrive in order, with no drop outs. And Disney started to use these for their text messages and all was well.

So why not use HTTP packets everywhere? Well, unlike UDP packets, these things are huge, and they are slow, because the HTTP protocol, while great for text, is horrible for interactive gameplay and here's exactly why: in gameplay, for timing reasons, sometimes you have to throw away information to catch up with a clock. But HTTP protocol works like this: if the packet info is not received perfectly, a request is sent for the sender to resend it... and it INSISTS, and it won't do anything until the perfect packet is received. All timing issues are ignored. Notice the crazy lag now, or how your shots in SvS don't work near as well as before? TCP/HTTP.

Disney is now using ONLY TCP/HTTP packets. For everything. Don't ask me why, but they are.

So you can dream up all the scenarios for inter-player play you want now, but POTCO is forever going to trail other MMORG games in inter-player playability until they change BACK to UDP packets for non-text play.

Disney's only option left is to punt on player vs. player and make more and more player vs. NPC scenarios, because timing is less important with player vs. NPC.
They truly shouldn't have bothered with PvP or SvS in my mind to be truthful. It is a lag house, and even those who glitch can complain an enemy hit them that didn't even get near them. It is still very interesting to many players though, and that is why I made this idea to create a new type of PvP and improve SvS. This way we are able to at least have fun with the somewhat limited ideas of disneys current Player versus player variations.
  #2  
Old 08-17-2010, 12:00 AM
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MacIronhawk MacIronhawk is offline
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Quote:
Originally Posted by Raikel View Post
They truly shouldn't have bothered with PvP or SvS in my mind to be truthful. It is a lag house, and even those who glitch can complain an enemy hit them that didn't even get near them. It is still very interesting to many players though, and that is why I made this idea to create a new type of PvP and improve SvS. This way we are able to at least have fun with the somewhat limited ideas of disneys current Player versus player variations.
Hmm... according to isnear, if they used these packets the game would have less lag, so... what I don't understand is why they don't. If there's a way to improve lag, and they are a billion dollar company, why not pay some money on these packets to fix the lag?

Obviously, whoever runs POTCO thinks it's wise to spend as little money as possible on it, when in reality, if they spend money on the game now, later they'll have players hooked for a long time, paying for the game.

I'd love to see an enhanced PVP and SvS, just because I like fighting other players. It could be amazing, and they could have more quests for it, so we'd be required to fight other players, which IMO, would be awesome.

I'll never understand why Disney doesn't put effort into this game. It's like a kid turning in a half finished school assignment, expecting to get an A. You're not going to get money from this game if you expect people to play the game for the dumb PVP system we have now.
  #3  
Old 08-17-2010, 12:49 AM
Raikel Raikel is offline
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Quote:
Originally Posted by MacIronhawk View Post
Hmm... according to isnear, if they used these packets the game would have less lag, so... what I don't understand is why they don't. If there's a way to improve lag, and they are a billion dollar company, why not pay some money on these packets to fix the lag?

Obviously, whoever runs POTCO thinks it's wise to spend as little money as possible on it, when in reality, if they spend money on the game now, later they'll have players hooked for a long time, paying for the game.

I'd love to see an enhanced PVP and SvS, just because I like fighting other players. It could be amazing, and they could have more quests for it, so we'd be required to fight other players, which IMO, would be awesome.

I'll never understand why Disney doesn't put effort into this game. It's like a kid turning in a half finished school assignment, expecting to get an A. You're not going to get money from this game if you expect people to play the game for the dumb PVP system we have now.
I have been playing on an annual subscription, which was a rather cruddy investment. For that price I could have bought multiple games, but I had reason to keep playing POTCO. I had faith, and that faith was shot down by the company who created this foolish PvP system, and the weapons system that is oh so boring to even bother with. I don't expect much out of El Patron or his weapons, but I know that if we can all somehow make a PvP server, and dedicate one island to having a game similar to what I listed above. Then I will indeed come back, and I will contact some old friends. We'll have Rookie PvPer's versus the Old timers, and it will for once be something that can encourage the old PvPers to return to the game.
 

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