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Old Plan of Action! - September 3, 2010

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  #1  
Old 09-04-2010, 02:02 PM
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This is why i quit potco is their updates stink they take to long and there are better games out there
  #2  
Old 09-04-2010, 02:37 PM
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Quote:
Originally Posted by Sven Osymthe View Post

Well if people aren't willing to wait, they should do something else until it is released. Plus, there have been months without updates, and people are impatient waiting one month for yet another, mini-game and a few daggers (that, unlike the months without updates, is already on Test)?
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Originally Posted by Tom SwordRage View Post
This is why i quit potco is their updates stink they take to long and there are better games out there
Very True and people's lack of interest in the game is shown by there being only 9 Green servers last night. Players are finding other more interesting things to play because POTC has grown really stale.
  #3  
Old 09-04-2010, 04:40 PM
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*Goes Back On Topic*

IMO, the best weapons for invasions are long-range ones, to get the attention of skeleies and to get some hits in there, Grenades are uesful, as well as Staffs, which are my personal favorite. I find Flaming Skull useful for attacking enemies right out of the water, as well as Blast Wither & Desolation for the enemies attacking barriers. Siege Charges and other grenades can help get rid of pesky Keg Runners, and never attack Kegs with a sword, everrr.
  #4  
Old 09-04-2010, 05:37 PM
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Personally, I like to use Siege Charges if large amounts of enemies make it to barricades. Also, I use a blunderbuss to deal with Powder Keg runners. However, I sometimes use Flaming Skull. I like doing Invasions on a quiet server, with 1 or 2 people at each pathway to the final target. This way, we can cover all the barricades.
  #5  
Old 09-04-2010, 10:24 PM
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Quote:
Originally Posted by Kid Heartbreaker View Post
Very True and people's lack of interest in the game is shown by there being only 9 Green servers last night. Players are finding other more interesting things to play because POTC has grown really stale.
POTCO has extreme potential, really, and we can't blame the game itself for not having more content, but Disney themselves.

It's not even the developers fault, I'm sure they would love to have a bigger staff, but some boss in the Disney world probably thinks that doing a mediocre job on the game will get them a lot of money.

I'm not going to rant much, but they need more developers. According to the POTCO site, the developing staff is extremely small. They NEED more developers, because in five years, if they don't have more people, there's no way they'll be able to keep up with the other online games.
  #6  
Old 09-04-2010, 03:17 PM
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I will say that this update has taken much longer than Cannon Defense did, as well as Potions and Ship repairing. However, this update has fishing AND new daggers AND it's re-vamping the guild system. There are numerous bugs that are happening now, and if they release it too soon... tons of game crashes and bugs. You see many problems that reach live, but these are only a quarter of what it started out with. Every bug you notice, multiply that by 10. THAT is around the numbers it would have when it started out on test. While I don't know about you mates, I am willing to wait another 2 months if it means that this new guild updates come out and stop guild crashing. Many guilds have never seen the light of day because of crashers, and if they are coming out with a way to STOP people who deliberately attack others guilds, I'm all for waiting. Patience is the key here, and it always will be.

The only complaint that I can make here is the fact Disney puts up test updates on the site. If they stopped putting it up there and had their own special website for testers, then people wouldn't complain about how long this takes or why it hasn't been released yet. When it gets released, THEN you post about it on youe Pirates site, and we'll all rush online.

Just my thoughts.
  #7  
Old 09-07-2010, 03:14 AM
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Quote:
Originally Posted by roger sharkshot lvl 40 View Post
We do have our own site but disney usually puts like half of wat they put on the test site.
might i ask what you mean by that is it this site or what?
  #8  
Old 09-04-2010, 06:05 PM
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I think the invasions are too easy...lets see a wave that's nothing but keg runners
  #9  
Old 09-04-2010, 06:54 PM
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I agree bring it on keg runners!
  #10  
Old 09-04-2010, 07:21 PM
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Actually, I had quite a few keg runners in a recent Port Royal invasion I did on... sabona I think. Something like that. Anyway, I took screenies.

Last edited by Tiberius Fireskull; 11-16-2010 at 01:11 AM..
  #11  
Old 09-04-2010, 08:25 PM
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Actually, lots of Keg Runner in a big pack would be easier. Why? Because you blow up one.... BOOM BOOM BOOM BOOM they're all gone. Chain reactions
  #12  
Old 09-05-2010, 02:29 AM
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^ Agreed. If they did this, they could just keep rolling out updates every other week or so.
  #13  
Old 09-05-2010, 03:46 AM
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Wink

Yep I agree as well. Also we should start a song for The Powder Keg Runner's The Keg's are coming,... The Keg's are coming!!
  #14  
Old 09-05-2010, 03:47 AM
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keg runners: take them out with pistols!
jolly: doll, to get far away and stop his movements with grave shackles
other enemies: sword or blunderbuss
  #15  
Old 09-05-2010, 04:48 AM
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Well, this is what I do at my invasions.

I always do it on quiet servers. For this reason, it is of the utmost importance to have the right people at each barricade. I always try to balance the levels at each barricade. Never have a setup where you have 3 level 50s at one barricade and 3 level 10s at another. Now, having a balance of weapons is key. You should always try to have a staff user, to blast away PKRs with flaming skulls. My ideal weapon belt is my Divine Cutlass (that cleanse ability is really handy with jolly roger), my Corsair's Bayonet (great for getting rid of the keg runners), a staff (comes in handy, no explanation needed), and my Bloodfire Broadsword (very good for fighting off waves of enemies, and the attack just keeps going up and up.) If you are on Padres, have someone with a bayonet or musket on top of the bridge at the magma ridge barricade, to pick off the enemies. When Wave 7 strikes, keep fighting (and watch out for the Captains and Stumps, they are nasty). Once enemies stop spawning, DONT JUST STAND THERE! Go assist the other barricade(s). Make sure to check the minimap every few seconds and keep an eye out for Jolly Roger, as he appears on the map a few seconds before it says he spawned, so you can get a head start. As soon as he comes, finish off any enemies left at the barricade you are defending, and go attack him. Weapons with a cleanse skill are handy for when he does grave bind, or you can just have a ranged weapon ready. Once he is dead, gratz! Or if you failed, better luck next time.

Anyway, hope that is helpful.
 

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