An important factor to remember is that an active guild requires an active and involved GM. Guilds die out quickly when a GM becomes inactive for several weeks or months. I would suggest getting to know players before inviting them into your guild. I prefer guilds with no more than 100 members. I prefer quality over quantity. Once your guild starts to grow you'll find that you will have a core group of active and involved players in your guild. You'll also find that you'll have people who join but you never or hardly ever see them online again. This is common and as guilds get big they tend to end up with an inactive majority, but with a smaller core group of people who work at keeping the guild alive. Its important to keep this core group active. Don't get discouraged if some people join and then leave guild a day or two later as this is common. Best thing is to start with some planning as to what you would like your guild to be and recruit accordlingly. Its good to have some codes or rules in place and make sure that every new recruit understands and agrees to them before recruiting them. The rules don't have to be complicated just common sense things.
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