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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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Attune: 3
Poke: 5 Swarm: 5 Heal: 4 Curse: 0 Scorch: 0 Cure: 1 Life Drain: 5 Grave Shackles: 2 Thats it
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#2
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Some nice builds here.
I have not played at higher levels yet, so I am not sure how usefull I think spirit ward is. A few of you seem to have it though so I am wondering how helpful you think it is. Focus from what I can tell only gives you an extra 40 voodoo points when you use all five dots. That just seems like a waste to me so I wanted to pass on that. I think I will stick closer to my first build. It is really close to Angel's build but I get 4 extra points because I am not choosing Focus. (I have 1 on curse and Angel does not) This option is taking 1 from heal to max life drain. I think I will use this. Not max damage but I should be able to attune 2 mates and 2 baddies. Good heals and good damage. Life drain maxed to heal me as much as possible when solo. (4/5) Attune (4/5) Poke (4/5) Swarm (4/5) Heal (1/5) Curse (0/5) Scorch (3/5) Cure (1/5) Grave Shackles (5/5) Life Drain (0/5) Focus (0/5) Spirit Ward (26/26) Total |
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#3
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I really don't understand the need for more than 1 in cure. It takes forever to recharge. I think maxed heal, and 1 cure is good for most healing needs. I only use cure in emergencies, when their health is depleating faster than I can heal.
I dont use all my skill points with my pirates, so I don't know how I would use all 25 points. Last edited by Pirate Rose; 03-13-2008 at 08:18 PM.. |
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