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Old Combat changing update needed?

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  #1  
Old 06-01-2011, 05:51 PM
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I see what you're saying Seaking, but in my opinion Swords are overpowered, a single Blade Storm can take 3/4ths of a Thralls health, and combos do insane damage... In fact I think every weapon is overpowered for it's own reason. What they should do is instead of nerfing pirates, which would make a copious amount of people unhappy, they should simply and something for us to use those skill points on. I mean what is the point of using an overpowered skill point in something you could kill with a Rusty Cutlass? I think we should keep our skill points, I just want something worthy to spend then on...
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Old 06-01-2011, 06:22 PM
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Quote:
Originally Posted by Mr. Awesome View Post
I see what you're saying Seaking, but in my opinion Swords are overpowered, a single Blade Storm can take 3/4ths of a Thralls health, and combos do insane damage... In fact I think every weapon is overpowered for it's own reason. What they should do is instead of nerfing pirates, which would make a copious amount of people unhappy, they should simply and something for us to use those skill points on. I mean what is the point of using an overpowered skill point in something you could kill with a Rusty Cutlass? I think we should keep our skill points, I just want something worthy to spend then on...
Its as I've said before, when they added level 15 weapons like the Stiletto and fine cutlass weapons went way over the heads of our enemies. It wasn't much of a challenge when using the level 10 cutlass as a level 40, but thanks to the addition of these weapons things became way out of whack. They don't need to entirely adjust the power of the weapons, but it is the power of the combos. The amount of power you get from Rank 5 moves should be the power of these moves at Rank 8. They should be weapon bonuses. I believe this to be so because when certain weapons with +3 to a combo can at times add 200 points of damage or more. Simply put, if they are going to do that, keep it reasonable. I once had a person using a broadsword and only hitting me with a single combo move, but still beating me thanks to a combo bonus.
  #3  
Old 06-02-2011, 12:15 AM
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Quote:
Originally Posted by Mr. Awesome View Post
I see what you're saying Seaking, but in my opinion Swords are overpowered, a single Blade Storm can take 3/4ths of a Thralls health, and combos do insane damage... In fact I think every weapon is overpowered for it's own reason. What they should do is instead of nerfing pirates, which would make a copious amount of people unhappy, they should simply and something for us to use those skill points on. I mean what is the point of using an overpowered skill point in something you could kill with a Rusty Cutlass? I think we should keep our skill points, I just want something worthy to spend then on...
lol, take a famed blunderbuss or a repeater with critical hit.
They will do damage thats twice the life of the thrall, and makes even swords look weak

In my opinion, these 2 weapon types need to get balanced the most:
  • Guns (not including blunderbuss, which has already been nerfed and is a lot more playable now)
  • Throwing Knives
Pistols hit 6k and repeaters hit 4k (8k when critical hit activates) with max take aim and steel/silver shot, which is WAY more then the average lv 50 enemy HP. (not going to take about bosses, since their level is mostly 35, so I guess they should be easy)

Throwing Knives, on the other hand, has the complete opposite problem. They barely do any damage at all (unless they fixed that)
  #4  
Old 06-03-2011, 02:00 AM
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The combat itself doesn't need to be changed, but I'd like to see some additions to it.

We need things like "Lock Attacks", which would occur when you and your enemy strike each other at the same time. For swords, this would cause you to have to click the mouse fast, to do extra damage to your enemy. I won't go into detail, but Lock Attacks could be a great addition the combat, while not changing how it actually works. Still clicking, and combos, only if you happen to attack an enemy at a certain point, or time, you're "locked" to each other.

Anyways, I love the combat in the game, but certain, small additions could make it even better.

I'd like to see more interactions between weapons, to be honest. Like holding a voodoo doll and a sword at the same time. Imagine the possibilities of holding two different weapons. Two swords, or a sword and a pistol. Or a pistol and a voodoo doll.

But only time will tell if the combat gets more interractive. It's fine the way it is now, although additions would make it amazing.
 

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