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Old How many players total do you think are on each day?

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  #1  
Old 10-06-2011, 01:08 AM
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Quote:
Originally Posted by lerzba View Post
You mean at once? Less then 10,000.

RuneScape has 200,000 players online a day and over 200 million players are registered on it. It has over 180 worlds (potco probably has 30 in my guess) and theres 1000-2000 players in each world on RuneScape.

Now what makes anyone say that theres over 100,000 players on potco a day, every ocean would be ideal and busy.
Ok, looks like I know POTCO can't have even near 100,000 players at one time because "Full" labeled servers can have a capacity of 1,000 players at once.

1,000 x 30 for all full = 30,000

and seeing how most servers are labeled "Quiet", it explains why disney could be on edge with funds and hire people who aren't "top-of-the-line" at programming, or even near to compete with a retail product.

So, just call this game a "community project" rather than a "big boy business" project.
  #2  
Old 10-06-2011, 02:22 AM
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Catherine Ironcutter Catherine Ironcutter is offline
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Quote:
Originally Posted by Ice_Storm View Post
Ok, looks like I know POTCO can't have even near 100,000 players at one time because "Full" labeled servers can have a capacity of 1,000 players at once.

1,000 x 30 for all full = 30,000
Alright, since there's a limit in place... I'd say probably 6,000 on in mid-day in the summer. So on average, probably about 4,500. Still depends on the season, time of day, and what just came out though.
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Old 10-06-2011, 02:38 AM
Ice_Storm Ice_Storm is offline
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Quote:
Originally Posted by Catherine Ironcutter View Post
Alright, since there's a limit in place... I'd say probably 6,000 on in mid-day in the summer. So on average, probably about 4,500. Still depends on the season, time of day, and what just came out though.
Right, the population reaching a peak that's never happened before would heavily be dependent on the content and such.

I do not know the exact limit for these servers, but 1,000 seem to be around the reasonable about.

I have one source: My experience on Toontown

What year(s)? = 2003-2006

Toontown had a population count function in the game for the channels in the game, and it stated the exact # of players in a given channel. The most populated channel would always be near 1.3k each day. Big content weeks would have 3k+ at times, but that's when servers always crashed, and when developers were being more widely taught in colleges to always implement population limits for every channel they have on an MMO product.

It was extremely laggy when the population was at 1k+, FPS and actions come late. 1k is enough load for a channel.
 

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