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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Weapon Ideas For POTCO

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  #1  
Old 10-08-2011, 12:24 AM
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ruisen2000 ruisen2000 is offline
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Originally Posted by Ice_Storm View Post
Why is everyone stopping bonuses at +5?

Just because that's the highest you see in the game, doesn't mean that's all it can go.

Plus each "Rank +" doesn't even boost significantly for some skills or at all, because it's in a broken state.
I think its because since thats the highest POTCO goes, it makes us feel like it is the perimeter which we cannot pass, so we tihink (whether we realize it or not) that anything with more than +5 must be overpowered and unrealistic.
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Old 10-08-2011, 12:47 AM
Ice_Storm Ice_Storm is offline
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Quote:
Originally Posted by ruisen2000 View Post
I think its because since thats the highest POTCO goes, it makes us feel like it is the perimeter which we cannot pass, so we tihink (whether we realize it or not) that anything with more than +5 must be overpowered and unrealistic.
They could always change the damage values for all weapons in skills though.

Instead of rank 8 for "Sweep" skill dealing 5k damage, they could easily make it weaker with a future update.

The future update could reduce its damage to 2k, like it was on rank 5 in the past, but call it rank 8 anyway.

This is hard to example, so I put another example here:

Patch 1020:

"Viper's Nest" (+5): 5000

Patch 1100:

"Viper's Nest" (+5) = 3500
"Viper's Nest" (+8) = 5000

See how they could easily change the damage and still call it +8 even though it has +5 old damage at +8?
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