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Old POTCO's failures compared to other games

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Old 10-12-2011, 04:18 AM
Ice_Storm Ice_Storm is offline
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Quote:
Originally Posted by HammyTheSquirrel View Post

It also seems that POTCO is the newest of them... (is it not?). And maybe we should wait and see how well POTCO grows and improves in the next year or so. I really think customization saved half of the game since it is a key feature needed for in-depth, more interesting sailing. IJS...
Toontown is more successful than Pirates Online for obvious reasons:

1) It appeals to the audience they are trying to attract (mainly children, all cartoon graphic friendly)

2) It has replay-ability for maxed out content.

Ex. Sellbot HQ Suit, Mr. Hollywood lv. 50; You can still do SBHQ VP boss and still get useful rewards like toon-up and gag-up cards that are still used even by the veteran players with maxed laff.

Pirates Online has no challenge-like enemies whatsoever. Half of the time, you are OP.

3) The RPG-style game-play seems to work really good for Toontown.

4) New content is never maxed out in a day/week/month.

Ex. 1: Bossbot HQ; Do you know how many stock options they make you collect for each level you go up in your suit? Sometimes more than 6000+ for some suits. Also, the places where you get these "stock options" can range from 30 minutes to an hour long to complete, only obtaining 2.3k per run.

Ex. 2: Goofy Speedway; same thing here. It doesn't take one day to get all trophies for kart racing in Toontown. To get all of them, you will be expected to do more than 400+ races and 30+ tournaments on Mondays only, and that's 3 races each tournament round. There's ton of replay-ability to get these achievements, and the content stays strong longer than a week. Believe it.
Pirates has no content on this game that has replay-ability for grinding purposes on new content. Always "Hey, I'm going to max this and that's it, I'm done.".

Toontown, the rewards are so useful, even if your suit is maxed out. Maxed laff toons still benefit from that stuff, that's why they keep going back. Content that maintains a purpose to keep players seeing a reason to do those activities.


I could continue to list more positives of how TT is more successful than POTCO, but you should get my idea with just those 4 and some examples I listed.
 

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