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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#1
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I believe that having the ability to collect gold at such a quick rate through these kinds of quests, though curing some of our headaches, would only take away from the game in the long run.
Let's go with the scenario of making 5,000 every quest. If you gave my guild and I a War Frigate and enough ammunition we would be able to take down twenty-five Navy war ships in roughly twenty minutes, give or take (though I'm confident if we had Will at the helm we could go far below that.) That means I would be making around 20,000 gold an hour when taking in to consideration cargo hulls, which quite frankly is an insane amount of gold. If I tried hard enough at this rate, I could have a baby pirate go from dirt poor to max gold in a week. One of the best parts of this game, which is often viewed as the worst part, is the fact you need to work towards what you want to achieve in the game. If we gave everybody unlimited Jack's Brews and quests that gave 5,000 a pop, this game would tank faster than a Ferret going against the Victory Shark - because people would get done what they want to get done, and then be left standing around asking "Well, what's next?" That's why I get extremely angry with pirates who rush to get the most out of an update, and then a week after it's released complain that they blew by it too quickly. You need to learn to take things not as a race, but instead you should get the most out of every update in a savoring, enjoyable pace. If they had quests that gave around 1,000 upon completion, with the same standards as you suggested, I would find it much more reasonable. Quote:
And please keep in mind as you read this this is coming from the mouth of a Guildmaster who has 65k gold and spends all of his money on costumes and disguises for his pirate. |
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#2
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They are afraid players wouldn't want to pay anymore because of how long and repetitive a specific activity takes to master. That's the problem here. This is way their other Disney game Toontown is much more successful and achievement-like. It takes months, if not, a full year or 2 to master specific Costumes or leisure time activities like Gardening and Go karts. Nothing is ever easy to master in that game. Pirates? Well you can make it to lv 50 in 2 weeks (I've seen auto-botters level off of Darkhart all day. Sad they gotta cheat to play the game). Toontown max health? 137. How long does it take to reach that? If you play every day for 8+ hours, probably 1-2 years, depending if you're spending your time wisely. Regular player? 3-6 years. Why? Because some activities/areas in TT are 40-60 minutes long. And you have to repeat them over and over... Is why Pirates just doesn't maintain a proper longevity purpose with their content. Too quick to master. Quote:
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#3
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