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Old Test Release Notes - April 18 2008

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  #1  
Old 04-21-2008, 12:44 AM
dizzymommy dizzymommy is offline
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Love the updates on test so far. I've managed to work through 2 jewelery quests, and on tatoo quest. Not easy to whip through but most of us on live are done the main quests so nice to have something to work on.

What they didn't mention on this update is that they've decreased the healing of tonics. I don't like this and think they went to far. The top tonic now only does 500 healing!!!! yes 500 instead of the old 2000 and it still costs 100 gold. The now do 100, 200, 300 (old 1000), 400 (instead of 1500), and 500.

Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up. Also it takes me about 3 times as many shots to get them hexed. Many of my shots where not showing any voodoo coming off the enemy. I'm going to test this again right now.

Elizabeth O'hara -beta level 28
Elizabeth O'hara - live level 35
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  #2  
Old 04-21-2008, 07:43 AM
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Quote:
Originally Posted by dizzymommy View Post
Love the updates on test so far. I've managed to work through 2 jewelery quests, and on tatoo quest.
I've finished one of the tattoo quests from Mercedes on Padres and am part way through the second. But it's going to take me awhile to sink 10 Skellies. (This had better be an awesome tattoo!)

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Originally Posted by dizzymommy View Post
What they didn't mention on this update is that they've decreased the healing of tonics.... The now do 100, 200, 300 (old 1000), 400 (instead of 1500), and 500.
Good catch! I wondered why I only got 300 when I gulped some down, but didn't give it any more thought.

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Originally Posted by dizzymommy View Post
Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up.
I killed my fair share of Gypsies in the past two days and my hex shot only acted wonky a couple times, so I'm thinking it's a glitch. (In fact, since my new staff is "broken" and doesn't have Soul Flay, I've had to tediously Blast hex-shot Gypsies in order to level it.) There was one stubborn Level 23 Gypsy in the Catacombs, however, who simply refused to stop poking me, regardless of how much hex shot I pumped into him. I finally switched to regular lead shot and ended the encounter.
  #3  
Old 04-21-2008, 09:01 PM
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Quote:
Originally Posted by dizzymommy View Post
Also not sure if this is a new thing to make it harder but my hex shot was not working on the gypsies. I think I may know what is happening now but not sure if this is a glitch or new difficulty. Seems to me that I hit them about 3 times once hexed and they wake up. Also it takes me about 3 times as many shots to get them hexed. Many of my shots where not showing any voodoo coming off the enemy. I'm going to test this again right now.

Elizabeth O'hara -beta level 28
Elizabeth O'hara - live level 35
I noticed the same thing on Open. Only the gypsies seem to be regenerating their voodoo though, the mollusks and brinescum still stand there after getting hexed. Seemed to happen after the Double Rep weekend.
 

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