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Old Guide to (Rare) Materials Run

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  #1  
Old 03-06-2012, 03:42 PM
Crimson Rose Crimson Rose is offline
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On some of the runs I've been on, the Captain wants a hunter crippled early on and then left until the end of the run, at which point it will be sunk before the final run-in to port.

I have had Captains "shouting" at me (or others) not to sink a hunter, or calling people rude names if they do. Is this someone who is misunderstanding the situation?

And why, when they have had every single mast shot off, do the hunters keep moving?

Crimson Rose
  #2  
Old 03-06-2012, 08:09 PM
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Quote:
Originally Posted by Crimson Rose View Post
On some of the runs I've been on, the Captain wants a hunter crippled early on and then left until the end of the run, at which point it will be sunk before the final run-in to port.

I have had Captains "shouting" at me (or others) not to sink a hunter, or calling people rude names if they do. Is this someone who is misunderstanding the situation?

And why, when they have had every single mast shot off, do the hunters keep moving?

Crimson Rose
I do not condone the name calling, but as to the other questions here ye go:

The hunters still move without sails, just like ships from the fleet, but not so fast.

The reason I sink the hunter or Coup De Grace at the end of the run is so the gunners get their rep from her. I forgot about a nice guide on another board for fighting hunters. I will post it here with the authors blessing.

Hope this helps me heartie!
  #3  
Old 03-06-2012, 08:49 PM
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Quote:
Originally Posted by Crimson Rose View Post
I have had Captains "shouting" at me (or others) not to sink a hunter, or calling people rude names if they do. Is this someone who is misunderstanding the situation?Crimson Rose
No, it's not a misunderstanding on their part. That captain is not interested in getting either Ship Materials, or Rare Ship Materials. That captain wants the other stuff and the only way to keep another Hunter from pursuing his ship is to destroy the masts and leave it dead in the water. As long as he sails within range of that stranded Hunter, that captain can safely plunder. The moment he goes out of range, that Hunter will sink and another Hunter will spawn.
  #4  
Old 03-06-2012, 11:55 PM
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Originally Posted by Platinum Pirate View Post


No, it's not a misunderstanding on their part. That captain is not interested in getting either Ship Materials, or Rare Ship Materials. That captain wants the other stuff and the only way to keep another Hunter from pursuing his ship is to destroy the masts and leave it dead in the water. As long as he sails within range of that stranded Hunter, that captain can safely plunder. The moment he goes out of range, that Hunter will sink and another Hunter will spawn.
The way I've seen the tactic used is always when there is a SOTL or a Navy Warship coming at you, then you can go for the Warships (which give the best of all materials) while the Hunter slowly pursues you. When you're done with the Warships coming at you, you sink the Hunter and head into port. This tactic is really just a way of taking them down one at a time, not so much to hold them off so you can sink ships at your leisure. This tactic is especially useful when you don't have a full crew.
  #5  
Old 03-07-2012, 03:57 PM
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Quote:
Originally Posted by HammyTheSquirrel View Post

The way I've seen the tactic used is always when there is a SOTL or a Navy Warship coming at you, then you can go for the Warships (which give the best of all materials) while the Hunter slowly pursues you. When you're done with the Warships coming at you, you sink the Hunter and head into port. This tactic is really just a way of taking them down one at a time, not so much to hold them off so you can sink ships at your leisure. This tactic is especially useful when you don't have a full crew.
Exactly, of all the times I've done this glitch on another's ship, they do it for that reason.
  #6  
Old 03-07-2012, 04:45 PM
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Quote:
Originally Posted by Crimson Rose View Post
On some of the runs I've been on, the Captain wants a hunter crippled early on and then left until the end of the run, at which point it will be sunk before the final run-in to port.

I have had Captains "shouting" at me (or others) not to sink a hunter, or calling people rude names if they do. Is this someone who is misunderstanding the situation?

And why, when they have had every single mast shot off, do the hunters keep moving?

Crimson Rose
It is based on her initial description I answered the way I did. She did not specified that they were getting Ship Materials. She wrote it as if they were getting just normal plunder. One can if they only sink skeletons. But the moment they hit one Navy or EITC, then they alert the Hunter. Some prefer to keep that Hunter mode from continuing while they sink as many Navy and EITCs as they like without being forced to prematurely port.

Of course, they used that other tactic as described in your replies. Makes it easier to sink that one giant tub. But you don't need that if you really know how to use that sea glitch. So it would help for Crimson to clarify her post before another one chimes in assuming what she meant by it.
  #7  
Old 12-29-2012, 02:57 AM
Crimson Rose Crimson Rose is offline
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Now that I've done a lot of materials runs, I understand this a lot better. Now we're getting down to the fine details.

What exactly triggers your second bone (third scoundrel rating?) Someone told me it was when you get all cargo crates replaced, but I had a situation when I got a crossbones and still had one cargo crate.

When do you not get any more materials? Apparently there are certain items that cannot be replaced by materials. I think it's loot skull chests and some other kind of chest. Can anyone be more definite?

Crimson Rose
 

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