|
|
|
|
|||||||
| The Graveyard General POTCO Game Talk Archive Forum |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
In fact it wouldn't be so hard to rebate us. Just look for people who have a main gauge. Rebate them 2K lol. But then again those who just bought the Main Gauge when it dropped might accidentally receive a rebate too.
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
|
#2
|
||||
|
||||
|
I think the created perception for the old top tier weapons was that they were not being purchased to use, but were serving primarily as coin sinks well after the bulk of training/leveling was completed (and possibly near the end of the overall use trajectory for that particular type of equipment).
I'm just guessing, but it might seem to them that it's the perfect time to simply change the pricing structure outright. I think they're happy to have the temporary excitement of new weapon quests and new top tier weapons, but they still have to contend with the underlying need to make the top tier weapons more desirable for use while building the skill rather than as a coin sink which is invested in primarily due to the coin cap. So, I don't think they were particularly worried about the loss of item value because they assume that most of the purchasers of those items purchased the items because they needed to create room for more gold under the coin cap rules. |
|
#3
|
||||
|
||||
|
Quote:
It is too bad we lost out on money for these (my second pirate though didn't I never did upgrade any of his except for the pistol for using tri-hex on Molusks and Gyps). But - how they would arrange a refund would be another thing that could bug out... so I'll just take what is there for now
|
|
#4
|
||||
|
||||
|
Heh.... This is all too common in online games when new weapons debut.
As the game progresses, how will they deal with more new weapons? Allow a sellback option? Discontinue older weapons and make them rare items? Increase the number of weapon slots? Make us buy more weapon slots? The fact that weapon prices change is one all online games deal with and there are no easy answers. I for one think that as new weapons get introduced, older weps should go rare and their sellback value go up over time. |
| Thread Tools | |
| Display Modes | |
|
|