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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old How POTCO can increase the game quality.

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Old 02-06-2013, 06:11 AM
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Quote:
Originally Posted by tayseth View Post
also, there is no evidence that the production team is lacking money.
I found a source that says that DIMG made profit for the first time on record last year (that would mean, net earnings after subtracting all costs from the profits made). This doesn't necessarily mean that POTCO has made a profit or anything, but I'll just throw this statistic I found out there.

Back to Davy's idea, I think that it would work... but not with POTCO. I am a fan of the F2P system; however, I think POTCO is too small of a game to incorporate it well. I have not played TF2, so I can't say much about that (although I have heard of its good F2P system), but I have played Dungeons and Dragons Online, a game by Turbine, that uses the F2P system. In that game, you start out being able to do quite a bit. What you buy in the Turbine Store would be things such as new classes to play as (there being about 8 F2P classes and 4 paid ones), new races, quest packs, various account upgrades, special types of currency, etc. In addition to those bigger things, you can also buy smaller items such as cosmetics, guild items, questing items (potions and other consumables), and countless other items. Believe me, there is a vast amount of items that can be purchased from this store. In addition, they have an option where you can pay $15 per month (or solid payments for X months).

However, how would POTCO be able to incorporate this effectively? The problem is, I don't think that POTCO has a gameplay that would allow for a good balance of F2P v. P2P. Almost all unlimited access items would need to become P2P, and the amount of little things that come with being unlimited really just make buying the monthly subscription more worthwhile than buying things little at a time. Most unlimited access players use all that they are given, minus perhaps one weapon or a certain ship class. In the end, it probably just comes out more cost efficient to buy unlimited access. There just aren't enough "big" things that could be purchased from a POTCO store. Instead, it would just end up many little things.

In my humble opinion, I feel as though making POTCO a F2P game wouldn't work out very well. The game just isn't built around that system, and it is probably too late to change the game's system now.
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