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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Im sorry, but do take plesure in him goin down....for the rest of us that werent that lucky. I think I may be geting my 54th suspension for "not being so nice" to someone who was urking the living u know what out of me.
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"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#2
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For an attention-seeking griefer, negative attention is far superior to positive attention because people will invest more time in sustaining their negative attentions due to the temporary visceral-emotional relief it provides.
Personally, I just can't justify bringing punishment upon myself in the process of giving the griefer exactly what they want. They'll happily accept, as their reward, any scorn, ridicule, or other abuse that you want to heap on them. It all just sounds like victory cheering to them. |
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#3
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Quote:
hehehe - I gotta admit the statement makes sense (no arguement from me thats for sure), but fun to sometimes just poke about it for a minute
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#4
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Quote:
For me it is simply a function of not being remotely interested in praise, or criticism. So, I've always found it a simple thing to manipulate people into flipping out. I don't mind being the focal point of any tirades (or physical responses); to me, whether it is positive or negative, other people's comments about me just sound like "blah blah woof woof" in my ears. It's pretty easy to create the perception of an inappropriately asymmetrical escalation of hostilities. Essentially, they either break under the constant strain of having to expend so much psycho-emotional energy to maintain themselves in their work environment, or they end up snapping their twig and being removed involuntarily. In any case, since I've avoided any psycho-emotional entanglements during the process, I seldom appear to be involved as anything more than a bystander who inadvertently became the target of an attack from an unstable person. Most of the time my own responses are so subtle that they don't even register as retaliatory. The moral of the story is this: people who allow themselves to be controlled by their emotions, and/or societal norms, seldom have enough self-awareness to prevent themselves from being controlled by their own predictable psycho-emotional responses. So, when you're yelling at someone in the game, how can you tell if they're hurt, or cheering you on and laughing...especially when they see responses that will likely incur some sort of punishment. I hate to see someone waste their game credits when it is likely that the target of their wrath isn't even taking it the way they think they should. |
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