|
|
|
|
|||||||
| The Graveyard General POTCO Game Talk Archive Forum |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
#76
|
||||
|
||||
|
Bow and arrow would be awsome
|
|
#77
|
||||
|
||||
|
Bayonet and your own hands! haha
|
|
#78
|
|||
|
|||
|
i think we should be able to take on a enemy bare fisted as well and get skill points just like other weapons
but we also need 3 more ships to buy say next one be 80k gold and 100k and 120k being grand daddy of them all |
|
#79
|
|||
|
|||
|
I think that fist fighting would be great!
|
|
#80
|
||||
|
||||
|
I would really love to be able to fire broadsides that match my cannonfire capabilities. It's perfectly fine for Phantom ships to fire broadsides of Thunderbolts at me. On the other hand, that would make many of us darn near unstoppable, so it seems like an unlikely change.
![]() Like others, I think brawling is an excellent idea. Many of the special moves already hint towards hand-to-hand combat anyway. They might as well go all out. However, as far as what kind of damage is done by this...I guess brawling should just be made to be a fast attack, like the dagger, since it's physical impact probably shouldn't be comparable to explosives and magic. I had a couple of other ideas for weapons, but now I'm drawing a blank. I'll probably edit this later. |
|
#81
|
||||
|
||||
|
Should there be any new weapons there should be some sort of special advantages to it, and nearly none anyone can think of have just that. It's a painful stiflement, but this area is one of the last needing any improvement I think.
|
|
#82
|
|||
|
|||
|
More islands! Where is shipwreck cove! and the Turkish prison! Isle Cruses and Isle de Muerta!
Going to these places could open up new weapons, such as axes, spears, muskets. Anything really. Last edited by Captain Jessie Hawk; 06-24-2008 at 02:13 PM.. Reason: Forgot to put in the weapons |
|
#83
|
|||
|
|||
|
Muskets would be a nice additions. They should be longer range than the pistols, but take a very long time to load. Animations of showing the person load the charge, the ball, ram it all down, . . . etc would be excellent.
Special longer range cannon for ship customization. These heavier cannon can be used to shoot at ships further out or perhaps be used for shore bombardment (it would be nice to shoot at forts and have them shoot back). Downsides would be that they either load more slowly or take 2-3 crewmen to operate (I'd like the latter). |
|
#84
|
||||
|
||||
|
I think non members (like me who is level fourteen) should be able to use daggers!
|
|
#85
|
|||
|
|||
|
I was on the test server the other day, dancin' a "repair jig". I was thinking, "Man, they gotta change the animation to something else, like a hammering avatar." With that, I've thought things through and come up with a suggestion for the next weapon. The hammer.
This could easily go a different route like a new engineering skill (like the sailing skill). Since the topic of this thread is new weapons, I'm discussing the hammer. Unike the other weapons that have gone before it, the hammer is also a very handy tool. So in addtion to bone crunching attacks (perhaps a bonus against skeletons) it can be used to repair (heal) ships, build new structures, attack structures, and build ships. Ship repair: This skill is available around level 3-5. This skill requires the purchase of ship repair supplies from the shipyards. Each time the avatar swings the hammer a varying number of ship hit points is repaired. As more skill is allocated, the character is able to repair more per swing. Building new structures: There has been a lot of interest in having players be able to build guildhalls, homes, stores (perhaps shipyards/dry docks that will tie into shipbuilding/customization), forts, etc . . . . Supplies can be bought at the local lumberjack or perhaps Stumps could drop lumber/building material. Attacking structures: What goes up, must come down. This tool/weapon is also handy at breaking down structures (although I'd like to have seige charges employeed as a faster method of building destruction. I'd like the building of structures to be tied into holding territory addition to the current English vs. French PVP. Ship Building/customization: With the addition of player built shipyards comes player built ships. As the character gains more experience with the hammer, they are able to unlock building various classes of ships (light class available early, war class available at higher levels). They can also unlock various modules/improvements that can be built into these new ships, making them unique from the generic models available at the NPC shipyards. -Marc |
|
#86
|
||||
|
||||
|
more we want more lol blunder buster , musket
|
|
#87
|
||||
|
||||
|
or like a voodoostaff,cutlass,gun put together maybe or the fastest machine gun a mg 42 for a good killin lol
|
|
#88
|
||||
|
||||
|
i want spear, a whip,(no, not indiana jones style, though i love the jones movies.) and a new grenade launcher(as next upgrade from grenade pouch, maybe altogether new weapon that uses up grenade ammo) I think that would be cool.
|
|
#89
|
||||
|
||||
|
A poop flinging monkey? A poop dropping parrot? Some sort of hairy dog of which breed League can't think of as of now? (Was in movie.) Animals'd be cool.
|
|
#90
|
||||
|
||||
|
These are the true weapons Pirates used nice link go check it out
http://www.geocities.com/captcutlass/Weap.html if you want to steal the photos from this site maddie knows she a real pirate Last edited by Jade Macbones; 06-30-2008 at 05:21 PM.. |
| Thread Tools | |
| Display Modes | |
|
|