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Old On Ground Combat and Ship Boarding

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Old 07-15-2008, 05:04 PM
the khan the khan is offline
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Join Date: Jun 2008
Posts: 9
the khan is scurvy dog
Quote:
Originally Posted by Bartholomew Foulsteel View Post
  • Crew up first. Make sure you get crewed before any attacks. This creates a clear channel for communication and also gives the all participating crew members a 10% bonus in all conquests.
  • Get attuned the moment you board the flagship/before you begin an assault. Don’t be in such a rush to hack and slash. Wait until you are attuned, then go charging off to glory. If everybody would just wait a second, there would be many more successful high-level flagship boardings.
  • Don’t do the voodoo chicken dance. Nothing perturbs me more than having a crew member with a voodoo doll attune a target or three, and then run around like a chicken with his head cut off. It might work okay for him, but for the rest of us, we have a chore trying to help the guy out because his targets are chasing after him. If I lose attunement with the guy due to his running out of range, I can’t even heal him. If he’s supposed to be a healer, he could lose attunement and be unable to perform his primary function. Do the voodoo chicken dance when you’re alone, not when you’re part of an assault team.
Good list!

It is 20% or the first crew mate plus 5% for each addition.

Also, pirates need to remember that with net lag it takes more than a second for the healer to see, lock, and attune you.

I agree with avoiding the voodoo dance, but if it is needed, the healer needs to keep in mind that other players can't help until there is a stop in the dance.
 

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