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Test/Open Updates Server Update Archive

Old Release Notes - July 16, 2008 (Test)

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  #1  
Old 07-18-2008, 12:35 AM
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Hex eater bullets still not eating any hex...
If this is intended and not only a bug then it's very disappointing.
It's better if they never give this kind of bullet in the first place because
so many players already spent multiple skill points in hex. What a waste!

Quote:
Updated the launcher to correctly clean out a cache. This was causing some model related bugs such as missing textures or misplaced geometry.
Good. No more weird spikes sprouting from undeads.

Quote:
The High Seas Scoreboard should now be hidden in Privateering mode
Hmm.. I'm confused. Pressing the ~ button still display the scoreboard
during ship pvp. It's always hidden when that button not pressed.
Nothing changed before and after this update.
I hope devs not trying to disable scoreboard during ship pvp because we
need to know how many ships out there and which has the most bounty.
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  #2  
Old 07-18-2008, 03:41 AM
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Quote:
Originally Posted by Ironhawk View Post
Good. No more weird spikes sprouting from undeads.
Nope. I was wrong. This undead lieutenant still has some weird spikes.


Crew HUD now display the rep bonus in %.


The cannon and broadside damage are lowered again but ONLY
in ship PvP. This is more like it. War frigates and galleons won't
easily sink my light sloop anymore.

Crippling a flagship during normal sea combat (outside pvp) will
cause everyone on that ship to CRASH. Maybe devs are trying to
fix the invincible ship glitch and cause this bug.
Until they fix it don't try to cripple any flagship.
If we are in privateering mode, crippling flagships will still
immediately sink them and we won't get booted from game.
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  #3  
Old 07-18-2008, 09:22 PM
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Quote:
Originally Posted by Ironhawk View Post
Nope. I was wrong. This undead lieutenant still has some weird spikes.


Crew HUD now display the rep bonus in %.


The cannon and broadside damage are lowered again but ONLY
in ship PvP. This is more like it. War frigates and galleons won't
easily sink my light sloop anymore.

Crippling a flagship during normal sea combat (outside pvp) will
cause everyone on that ship to CRASH. Maybe devs are trying to
fix the invincible ship glitch and cause this bug.
Until they fix it don't try to cripple any flagship.
If we are in privateering mode, crippling flagships will still
immediately sink them and we won't get booted from game.

Weird spikes...
Wow the damage is lowered!
Finally my light galleon won't get sunk in about 3-5 hits!
 

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