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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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toon town approach
I hate grenades...there i said it! LOL
In the next month i will have mastered my pirate and all weapons...except grenades...which i'll probably get to lvl 16 or so. I honestly can't see me tossing grenades for an additional month just to "totally" master my pirate. If i remember correctly in toon town, at certain levels of the game you were given a choice between two gags to add. In the end there was always 1 gag more than you could have so you would end up choosing what you wanted and leaving one off. If we had this choice in POTCO i would choose to not get the grenades. If another skill was offered (hand to hand combat, shotgun, rifle, etc) we could then choose what weapons to carry and leave off one we didn't. So for example, when you get to level 20, instead having to do the grenade quest you could choose to do that one or a different weapon quest. It was nice in toon town because you could align your friends based on what skills they have to complement yours. anyway, my two dubloons... |
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#2
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I would like to see(if they added in a jolly rogers story quest) that after defeating jolly roger if you can keep his "Multi purpose pistol".
I think that looks like a very good weapon. |
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#3
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Quote:
The skills could be like this. 1.Jab Deals up to 40-70 damage 2.Stab deals up to 90-150 damage 3.Slice deals up to 100-200 damage 4.Shoot 5.Skelifacation Turns your enemy into a skeleton! 6.Minionzation Turns an enemy into your own skeletal minion! maybe it could be an upgrade for the pistol. Then they should add the musket,the Navy shouldn't have all the fun! |
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