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Old War Galleon Flying Glitch...NOOOOOOO!!!

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  #1  
Old 07-27-2008, 01:48 PM
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Didn't have a lot of time to post on this one until now, but as far as I know there was no attempt on Test to fix this issue or any postings on it - so carry on (unless there was an unexpected fix to something else fixing this - but I don't believe so).
  #2  
Old 07-27-2008, 03:13 PM
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Quote:
Originally Posted by Maximvs View Post
Didn't have a lot of time to post on this one until now, but as far as I know there was no attempt on Test to fix this issue or any postings on it - so carry on (unless there was an unexpected fix to something else fixing this - but I don't believe so).
I believe it was a part of the "walking through masts" issue.

The WG flying glitch was done by manning one of the top cannons, exiting it, and simply walking through the railing in front of you (it was like it wasn't there at all; it was not a wall hacky type thing). Because of the angle of the deck where you walk off, it's like being on an invisible staircase - walk forward and you go up, backwards and you go down.

Since the update, you can no longer just walk right out, you actually have to glitch through the railing.

Also on the subject of glitching through stuff, it seems some other holes have been fixed as well.
  #3  
Old 07-27-2008, 05:17 PM
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Quote:
Originally Posted by Aliese View Post
I believe it was a part of the "walking through masts" issue.

The WG flying glitch was done by manning one of the top cannons, exiting it, and simply walking through the railing in front of you (it was like it wasn't there at all; it was not a wall hacky type thing). Because of the angle of the deck where you walk off, it's like being on an invisible staircase - walk forward and you go up, backwards and you go down.

Since the update, you can no longer just walk right out, you actually have to glitch through the railing.

Also on the subject of glitching through stuff, it seems some other holes have been fixed as well.
Didnt know about that one, I was thinking of something else.

The sails not being out alot of the time is bugging me though. You have to hit the masts now to take out sails (probably more accurate). Those sails that are tied up even though the ship is moving, seem to suddenly fill out and catch air, just as I take them down, too little too late I keep thinking when I see it.
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  #4  
Old 07-27-2008, 06:24 PM
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Originally Posted by OFxZeppers View Post
Didnt know about that one, I was thinking of something else.

The sails not being out alot of the time is bugging me though. You have to hit the masts now to take out sails (probably more accurate). Those sails that are tied up even though the ship is moving, seem to suddenly fill out and catch air, just as I take them down, too little too late I keep thinking when I see it.
Though I'm fine with having to hit the mast in order to break it (wasn't it always that way?), I am not okay with not being able to "tag" the sails. I don't care that it does no damage, it gets their attention and that's really helpful when your aim is as lousy as mine.
  #5  
Old 07-30-2008, 04:44 AM
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the WG walk of ship glitch still works on mine but it takes a little longer to do, im good at wall glitches so you just have to run between the cannon and where before you would just run out. I only found out tonight when my friend was saying "NOO IT WONT WORK" and i tried it just running in the corner a little and i got through.
 

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