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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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My reason for not wanting light ships in svs, is that basic members are allowed to play svs
didn't know about the basic members not being allowed to play. I've never been one to read the fine print so to speak. Soooo...are you saying you don't mind a couple high level pirates crewing up and taking out a light sloop? In that scenario a light sloop is a LOT to handle. The descriptions given by D imply that the boat must remain stationary, without the captain at the helm, to allow repair. good catch...another example of me not reading up on these things. ![]() i agree, this should be fixed. |
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#2
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Any why does it take hours to repair a light sloop, anyhow? Your skill with the hammer should generate xxxx points of hull repair per second. A War frigate should take approximately FOREVER to fix with only four people working on it. A light sloop should be able to be repaired, in a minute flat with just a couple pieces of string by one person. Why do cannonballs that land in the water three to ten boat-lengths BEHIND my light galleon, count as hits on my boat? Because I have a high bounty? And yet, if I'm going backwards, cannonballs that hit or skim my bow are not counted as hits. Also disappointing, is Disney's handling of lightning and fury. The target boat is rendered stationary, once hit. It is a cheat; unlike grape shot which visibly stuns your pirate with the dizzy animation over their head, the effects of thunder and fury are simple immobility - 100% inexplicable, except to promote cheating. The amount of damage from those weapons is already astonishing - why do the people with the highest level weapons even need to cheat like that? Since all crew-matching is still broken (90% of matches are with enemy crews - the rest of the time matching just doesn't work at all) and side-switching is violently encouraged, the natural opposition to such tactics is further hampered. Setting crew on the island takes about a half an hour - by which time your crew likely has four or five separate boats launched out of boredom. Why? Disney hates cooperation to take down the bad guys, and wants to only promote cheating? SvS could have been so cool. These things would have been fixed day one, if they were genuine mistakes. Instead, they are profound reflections of Disney's ethos. |
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#3
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#4
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the effects of thunder and fury are simple immobility - 100% inexplicable
why do the people with the highest level weapons even need to cheat like that? i don't want to pile on but i have not experienced any lag when getting hit by lightning or fury. do i shoot lightning and fury...heck ya i do. i worked my butt off for those skills so why wouldn't i use them. I honestly do feel bad for those who get locked up over this but in reality i have no idea which boats out there are ones who will experience it. I'm just trying to play the game by the rules and i use the options that are available to me. when sailing solo (which i do a lot) sometimes lightning and fury are your best friend. |
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#5
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Consistency, which is key to any user friendly software applications. Many have contended that the light sloop has an advantage of size/speed, why should it have an additional advantage of being easier to repair? Because 'realistically' its size is so much smaller? Lets not talk about realistic, because repairing a ship while at sea to 100% its original strength/ability, is in itself not realistic. Lets talk about fair, same for everyone... point blank and period. As for using Lightning and Fury, sounds like the problem is local (hardware or connectivity, i dont know). Don't see that many other major complaints, and i've never once experienced a problem with it. Like someone said.. we worked hard for those skills, they put them in the game TO BE USED. |
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