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Old I hate privateering...

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Old 08-08-2008, 12:20 AM
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I have to agree about Disney doing anything. From the non answered mails that pretty much speaks for itself. Its to bad they don't get in the game and have some of these cheats, abuse, done to them when they are trying to enjoy game playing.

I haven't tried the ramming on a ghost ship, might have to try that. I usually head to port and dock, and come back in, and they are visible again.

Is always so much fun fighting two ships and find a third one parked behind ya blasting on ya, that doesn't show in radar. I span the entire screen even more than I use to cause of this, at least you can see a ghosts name.

With the cheats I saw in pvp, I wouldn't recommend anyone hold their breathe for something to be fixed, at least soon. With no responses to bugs and such over months I don't send them in anymore, I don't feal I should waste my time writing something that is completely ignored. Good luck if you want to give it a shot.
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Old 08-08-2008, 07:00 PM
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To fix the invisible glitch try take helm and get off then take helm
again repeat until we can see them. If doesn't work try this at cannon.
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Old 08-09-2008, 10:13 PM
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Quote:
Originally Posted by Ironhawk View Post
To fix the invisible glitch try take helm and get off then take helm
again repeat until we can see them. If doesn't work try this at cannon.
That's not a big help if you are on an "A" server where Spanish spies will often steal the wheel in that one intervening second. Don't know how they are even getting on board - probably the walking glitch. Also not a big help if you are fighting glitched-out enemies and have to use the repair-while-sailing glitch.

And frankly, it is useless. If a boat is able to sneak up on you invisibly, there really is no point in THEN seeing them on compass...especially when you lose several seconds to switch modes twice, invalidating any broadsides you fired at them.

The "surprise attack while invisible" was initially possibly just a software error, but is now being used with enough consistency to ensure that it is an intentional cheat. Much like the on-demand 15-30 second lockups (if you encounter a pirate named Dead Aim in SvS, you almost certainly have experienced it.)

You'd think the programmers had no concept of game theory at all, when they designed everything to be so unbalanced. All of ship-vs.-ship seems destined to be as pathetic (or worse) as pirate-vs.-pirate. The concept of repairs-at-sea would have been useful for the main game, but exactly the sort of nonsense that has no place in SvS. A hull, instead of having 126,000 points now effectively has 1,260,000 or much, much more, on a typical run? Sorry, that is just stupid.

Playing against your friend instead of the computer, is supposed to be mostly an even match. It is more exciting and challenging because your friend (unlike the computer) is unpredictable. But for both PvP and SvS, the key to winning relies not in your cunning or experience; only on the cheats you know.

It is small wonder that more and more people are dissatisfied with privateering. Enormous potential for excitement - completely undermined by intentional cheats.
 

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