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Old Fewer Thunderbolts?

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  #1  
Old 09-01-2008, 07:09 PM
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Wink Cheap

omg I've been robbed


  #2  
Old 09-01-2008, 07:43 PM
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The only times I ever ran out of fury (when I had 175) was when I:
A) Forgot to ammo up before a boss battle
B) Did a boss battle alone (ran out on 4th bridge.)

In regular sailing, I never ran out of fury or thunder. But when helping people on John Smith quests, I'd usually be driving, not on cannon. (And that's about the only other time it is conceivable, to run out.)

My opinion on SvS, is that it should not have ANY repairs (repairs should be in the regular game, not SvS) and no special ammo - no chain shot, grape shot, thunder, explosive or fury - nothing without a historic precedent. I don't see how a slightly lower arbitrary limit helps in any way. I wonder what they were thinking.
  #3  
Old 09-01-2008, 09:06 PM
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I used to be able to hold 175 thunder bolts and now it's only 125.
I had the laregest bag for amo but it decreased a lot and i'm thinking POTCO should give me my gold back for thoughs 30 explosives.
  #4  
Old 09-01-2008, 09:33 PM
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Now I have to keep recharging my firebrands and lightning bolt ammo so much... I go on crew ships a lot to lvl my cannon or do quests. Now I have to keep tping off and on the ship missing valuable rep points for the ships they sink while i'm gone.
  #5  
Old 09-02-2008, 02:59 PM
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Yep thunder lost a few and explosive dropped to nearly nothing
  #6  
Old 09-02-2008, 07:48 PM
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What in the world? This makes no sense....

For some reason I knew I shouldn't have maxed out my explosive ammo
  #7  
Old 09-03-2008, 02:29 PM
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aye doesnt make since to reduce but they took explosive down to 12 what up w that the rest at 125. instead fixin thing like amount of what u carry add more content. and gold still maxes 65k.
  #8  
Old 09-03-2008, 06:26 PM
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I think D messed up and explosives were supposed to go down to 125 as well....someone just missed the 5 at the end of whatever coding they use to do that kind of crud.
  #9  
Old 09-13-2008, 03:33 AM
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I have a wacky idea ([<--] to quote the incredibly good-looking Derek Zoolander): when we sink a ship in SVS, we should regain all the shots that we put into it. If we get sunk, we can lose whatever was fired. If a shot misses completely, it can be lost for good.
 

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